Game engines, tools and 2D worlds.

Since 1996, MegaStorm has built cross-platform C++ game engines, editors, games, benchmarks and programming experiments.
Current work is focused on completing CRM64Pro GDK and EditorC64, then moving into games set in a shared universe.

CRM64Pro GDK
previous arrow
next arrow
 

CRM64Pro GDK

The main development kit: a modern C/C++ framework and SDL3 companion for high-performance 2D games.

EditorC64

The official CRM64Pro resource editor for asset import, preview, editing and CDC archive workflows.

Pac-Man Evolution

A complete CRM64Pro game with procedural mazes, classic arcade pacing and neural-network-driven ghost AI.

TitanBomberC32

A Bomberman-like arcade game and one of the long-running projects behind the MegaStorm toolchain.

News

  • MegaStorm Systems logo and website updates

    MegaStorm Systems logo and website updates

    We have updated the MegaStorm Systems logo and changed the menu’s active-section marker to match its yellow accents. We also adjusted navigation on smaller screens. These are small refinements to the website refresh, with more improvements to the site and project documentation to follow. CRM64Pro v0.80.0 is also coming in the next few days, with...Read More »
  • CRM64Pro v0.20.0: Scene particles, animated lighting, and expanded image support

    CRM64Pro v0.20.0: Scene particles, animated lighting, and expanded image support

    CRM64Pro GDK v0.20.0 is now available, bringing particle effects directly into Scene workflows, adding animated point and spot lights, and expanding image format support across the GDK and EditorC64. Building on the particle and lighting systems introduced in v0.19.0, this release makes dynamic effects a native part of Scene authoring and playback. Scene particles can...Read More »
  • CRM64Pro GDK v0.19.0 Particle effects, 2D lighting and Universal VTT maps

    CRM64Pro GDK v0.19.0 Particle effects, 2D lighting and Universal VTT maps

    CRM64Pro GDK v0.19.0 is now available, introducing the first public Particle module, a lightweight 2D lighting pipeline, and complete EditorC64 workflows for authoring effects and importing Universal VTT maps. This release focuses on dynamic visuals that remain practical for 2D games. Particle effects can be created from built-in presets or designed from a blank emitter, previewed...Read More »