CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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This is the complete list of members for CRM64Pro::Image, including all inherited members.
applyFilter(eImageFilter eFilter, Sint32 iValue=0) | CRM64Pro::Image | |
assignSurface(SDL_Surface *pSurf, Sint32 iOwnership=0) | CRM64Pro::Image | |
findTex(Sint32 &iIndex, SDL_Texture *&pTex, Sint32 &idScreen) | CRM64Pro::Image | |
getAlphaMod() | CRM64Pro::Image | |
getBlendMode() | CRM64Pro::Image | |
getColorKey(Sint16 &iR, Sint16 &iG, Sint16 &iB) | CRM64Pro::Image | |
getColorMod(Uint8 &iR, Uint8 &iG, Uint8 &iB) | CRM64Pro::Image | |
getID() | CRM64Pro::Image | |
getName(string &sName) | CRM64Pro::Image | |
getOwner() | CRM64Pro::Image | |
getSurface() | CRM64Pro::Image | |
info(Sint32 iMode=0) | CRM64Pro::Image | |
optimize(Sint32 idScreen=0) | CRM64Pro::Image | |
rebuild() | CRM64Pro::Image | |
render(Sint32 idRes=0, SDL_Rect *rSrc=nullptr, SDL_Rect *rDst=nullptr) | CRM64Pro::Image | |
renderEx(const double dAngle, const SDL_Point *poCenter=nullptr, const SDL_FlipMode rf=SDL_FLIP_NONE, Sint32 idRes=0, SDL_Rect *rSrc=nullptr, SDL_Rect *rDst=nullptr) | CRM64Pro::Image | |
save(const string &sFileCDC) | CRM64Pro::Image | |
save(Sint32 idCDC) | CRM64Pro::Image | |
saveToBMP(const string &sFile="") | CRM64Pro::Image | |
saveToPNG(const string &sFile="") | CRM64Pro::Image | |
setAlphaMod(Sint32 iAlpha) | CRM64Pro::Image | |
setBlendMode(SDL_BlendMode bmValue) | CRM64Pro::Image | |
setColorKey(Sint16 iR=-1, Sint16 iG=-1, Sint16 iB=-1) | CRM64Pro::Image | |
setColorMod(Uint8 iR, Uint8 iG, Uint8 iB) | CRM64Pro::Image | |
setOwner(Sint32 iOwner) | CRM64Pro::Image |