MSTE - MegaStorm Tile-based Engine  v1.10
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cMSTE Member List

This is the complete list of members for cMSTE, including all inherited members.

AddCustomMapData(int layer, cMSTE_MapBase *map)cMSTE
AllocateLayers(int iN)cMSTE
DeleteCustomMapData(int layer)cMSTE
ExportImage(int layer, SDL_Surface *&surface)cMSTE
ExportImage(int layer, char *filename)cMSTE
ExportTMX(char *sTMXFilename, char *sLevelname=NULL)cMSTE
FreeLayer(int layer)cMSTE
FreeLevel()cMSTE
GetCreationDate()cMSTE
GetLayerAlpha(int layer)cMSTE
GetLayerAutoScroll(int layer, float &xspeed, float &yspeed)cMSTE
GetLayerFlags(int layer)cMSTE
GetLayerMapData(int layer)cMSTE
GetLayerName(int layer)cMSTE
GetLayerOnRenderEnd(int layer)cMSTE
GetLayerOnUpdateEnd(int layer)cMSTE
GetLayerParallaxRatio(int layer)cMSTE
GetLayerPosition(int layer, float &xpos, float &ypos)cMSTE
GetLayerResControl(int layer)cMSTE
GetModificationDate()cMSTE
GetName()cMSTE
GetRenderTarget()cMSTE
GetTileset(int iTN)cMSTE
GetTilesetSource(int iTN)cMSTE
GetViewport()cMSTE
ImportImage(int layer, char *fileimage, int tileSizeX, int tileSizeY, int accuracy=100, int colorkey=-1)cMSTE
ImportTMX(char *sTMXFilename)cMSTE
InfoPrint(int layer=-1)cMSTE
Init(int iNumLayers=3, char *levelname="")cMSTE
LoadLevel(char *sLevelFilename, char *sDPF=NULL, char *sLevelname=NULL)cMSTE
LoadTileset(CRM32Pro_CTile *tiles, int iID=-1)cMSTE
LoadTileset(char *sDPFfile, char *sTileName, int iID=-1)cMSTE
LoadTileset(char *sIMGfile, char *sTileName, int iTileWidth, int iTileHeight, int iID=-1)cMSTE
LogVerbosity(int)cMSTE
MoveLayer(int layer, float x, float y)cMSTE
Quit()cMSTE
RegisterMapDataHandler(cMSTE_MapBase *(*createInstance)(int y, int x))cMSTE
Render(int layer=-1)cMSTE
SaveLevel(char *sLevelFilename, char *sDPF=NULL, char *sLevelname=NULL)cMSTE
Screen2LayerAbsolute(int layer, int sx, int sy, int *px, int *py)cMSTE
Screen2LayerCell(int layer, int sx, int sy, int *cx, int *cy)cMSTE
SetLayerAlpha(int layer, int alpha)cMSTE
SetLayerAutoScroll(int layer, float xspeed=TE_KEEP_VALUE, float yspeed=TE_KEEP_VALUE)cMSTE
SetLayerFlags(int layer, Uint32 iFlags, char iState=0)cMSTE
SetLayerGridColor(int layer, Uint32 iColor)cMSTE
SetLayerMapData(int layer, cMSTE_MapBase *map)cMSTE
SetLayerName(int layer, char *name)cMSTE
SetLayerOnRenderEnd(int layer, TE_OnLayerEnd myfunc)cMSTE
SetLayerOnUpdateEnd(int layer, TE_OnLayerEnd myfunc)cMSTE
SetLayerParallaxRatio(int layer, float pratio)cMSTE
SetLayerPosition(int layer, float xpos=TE_KEEP_VALUE, float ypos=TE_KEEP_VALUE)cMSTE
SetLayerResControl(int layer, char rescontrol)cMSTE
SetName(char *levelname)cMSTE
SetRenderTarget(SDL_Surface *surf)cMSTE
SetTilesetSource(int iTN, char *sSource)cMSTE
SetViewport(SDL_Rect *rect)cMSTE
UnloadTileset(int iTN)cMSTE
Update(int layer=-1)cMSTE