CRM64Pro GDK v0.13.0
A free cross-platform game development kit built on top of SDL 3.0
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Annex I: Basic examples and tutorials

Basic Tutorials

Learn by example

These examples demonstrate the fundamental usage of CRM64Pro. They are minimal, focused, and commented for learning.

01. Hello world

The absolute minimum code required to initialize the engine and open a window.

View Source
#include "CRM64Pro.h"
using namespace CRM64Pro;
int main(int argc, char* argv[])
{
// TODO
return 0;
}
CRM64Pro GDK.
Definition AudioTrack.cpp:130

02. Sprites rendering

How to load a resource pack and draw a sprite on screen.

View Source
#include "CRM64Pro.h"
using namespace CRM64Pro;
int main(int argc, char* argv[])
{
// TODO
return 0;
}

03. Audio playback

Simple fire - and -forget audio playback.

View Source
#include "CRM64Pro.h"
using namespace CRM64Pro;
int main(int argc, char* argv[])
{
// TODO
return 0;
}