CRM64Pro GDK v0.19.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro

CRM64Pro GDK. More...

Namespaces

namespace  CMem
 CMem: CRM64Pro Memory Manager.

Classes

struct  CDCv2Header
 CDCv2 fixed file header. More...
struct  CDCv2BlockEntry
 CDCv2 fixed block index entry. More...
struct  Position
 Absolute coordinate or helper-relative position used by layout APIs. More...
class  Main
 CRM64Pro GDK Main class. More...
class  Log
 Log Object class. More...
class  LogMgr
 Log Manager class. More...
class  Screen
 Screen Object class. More...
class  ConfigMgr
 Config Manager class. More...
class  Archive
 Archive Object class. More...
class  ArchiveMgr
 Archive Manager class. More...
class  XML
 XML Object class. More...
class  XMLMgr
 XML Manager class. More...
class  Timer
 Timer class. More...
class  Tool
 Tool class. More...
struct  AudioInfo
 Audio metadata information. More...
class  AudioTrack
 Audio Track object class. More...
class  AudioTrackMgr
 Audio Track Manager class. More...
class  Image
 Image Object class. More...
class  ImageMgr
 Image Manager class. More...
class  Cursor
 Cursor Object class. More...
class  CursorMgr
 Cursor Manager class. More...
class  Tile
 Tile Object class. More...
class  TileMgr
 Tile Manager class. More...
class  Sprite
 Sprite Object class. More...
class  SpriteMgr
 Sprite Manager class. More...
class  Font
 Font Object class. More...
class  FontMgr
 Font Manager class. More...
class  GFX
 GFX class. More...
class  Physics
 Physics module class. More...
struct  VideoInfo
 Video metadata and statistics. More...
class  Video
 Video Object class. More...
class  VideoMgr
 Video Manager class. More...
struct  ParticleColorKey
 Particle color ramp key. More...
struct  ParticleScaleKey
 Particle scale ramp key. More...
struct  ParticleBurst
 Timed particle burst entry. More...
struct  ParticleSubEmitter
 Particle sub-emitter definition. More...
struct  ParticlePresetDesc
 Particle preset descriptor. More...
class  ParticleEmitter
 Particle emitter object class. More...
class  ParticleMgr
 Particle manager class. More...
struct  GUITooltipStyle
 Shared tooltip style for one GUI theme or one widget override. More...
struct  GUIThemeSkin
 Theme skin definition for one widget type and one widget state. More...
class  GUITheme
 GUI theme object. More...
class  Widget
 Base class for all GUI widgets. More...
class  WidgetLabel
 Label widget for static text display. More...
class  WidgetImage
 Image widget for static image display. More...
class  WidgetFrame
 Frame widget for separators, outlines and filled rectangles. More...
class  WidgetButton
 Button widget for user actions. More...
class  WidgetCheckBox
 CheckBox widget for toggle and radio-button behavior. More...
class  WidgetProgress
 Progress widget for value display. More...
class  WidgetSlider
 Slider widget for interactive value selection. More...
class  WidgetTextEdit
 TextEdit widget for editable text input. More...
class  WidgetNumberEdit
 NumberEdit widget for numeric text input. More...
class  WidgetList
 List widget with single-selection or interactive multi-selection support. More...
class  WidgetComboBox
 ComboBox widget for drop-down single selection. More...
class  Panel
 Panel Object class. More...
class  Console
 Console Object class. More...
class  DebugWindow
 DebugWindow Object class. More...
class  GUIMgr
 GUI Manager class. More...
struct  SceneCameraParams
 Camera configuration parameters. More...
struct  SceneLayerContext
 Layer Context structure. More...
class  SceneLayer
 Base class for all Scene layer types. More...
class  SceneLayerTile
 TileLayer class for tile-based map layers. More...
struct  SceneShapeData
 Shape geometry data for a SceneObject. More...
struct  SceneObjectTrigger
 Object trigger zone definition. More...
struct  SceneTriggerEvent
 Trigger event payload. More...
class  ISceneObjectFactory
 Factory interface for creating game objects from Tiled type strings. More...
class  SceneObject
 Base class for all Scene game objects. More...
class  SceneLayerObject
 Object layer containing game objects with spatial partitioning. More...
class  SceneLayerImage
 Image layer containing a single image for background/foreground display. More...
class  Scene
 Scene class. More...
class  SceneMgr
 Scene Manager class. More...
class  NetTCP
 NetTCP class. More...

Typedefs

using SceneLayerCallback = function<void(const SceneLayerContext& rContext)>
 Scene layer callback type.
using SceneCameraOffsetCallback = function<bool(Scene& rScene, Sint32 iLayer, SDL_FPoint& ptOffset)>
 Scene camera offset callback type.

Enumerations

enum  eCDCv2ErrorCode : Sint32
 CDCv2-specific error codes.
enum  eCDCv2BlockFlags : Uint32 { CDC2_BLOCK_ACTIVE = 1 << 0 , CDC2_BLOCK_DELETED = 1 << 1 }
 CDCv2 block entry flags. More...
enum  eCDCv2Compression : Uint8 { CDC2_COMP_NONE = 0 , CDC2_COMP_ZLIB = 1 }
 CDCv2 block compression methods. More...
enum  eCDCv2Encryption : Uint8 { CDC2_ENC_NONE = 0 , CDC2_ENC_AES_256_CTR = 1 }
 CDCv2 block encryption methods. More...
enum  eCDCv2ArchiveFlags : Uint64 { CDC2_ARCHIVE_ENCRYPTED_INDEX = 1ULL << 0 , CDC2_ARCHIVE_ENCRYPTED_BLOCKS = 1ULL << 1 }
 CDCv2 archive-level flags. More...
enum  eMemoryModule : Uint32 {
  CMM_C64 = 0 , CMM_NET = 1 , CMM_STL = 2 , CMM_XML = 3 ,
  CMM_SDL = 4 , CMM_LIBXMP = 5 , CMM_STBVORBIS = 6 , CMM_PNG = 7 ,
  CMM_ZLIB = 8 , CMM_DRFLAC = 9 , CMM_DRMP3 = 10 , CMM_EDC64 = 15 ,
  CMM_USER_START = 16 , CMM_USER_END = 31 , CMM_MAX = 32
}
 Memory allocation module identifiers. More...
enum  eEventType : Uint32 { ET_C64 = 0xEC64 , ET_GUI_INTERNAL = 0xCFED }
 Custom SDL event types used by CRM64Pro. More...
enum  eEventCode : Sint32 {
  EC_LOGIC = 1 , EC_RENDER , EC_WIDGET_ACTION , EC_WIDGET_MOUSEHOVER ,
  EC_WIDGET_LOSTFOCUS , EC_WIDGET_SELECTIONCHANGED , EC_WIDGET_VALUECHANGED , EC_WIDGET_TOGGLED ,
  EC_WIDGET_VALUECOMMITTED
}
 Event codes delivered via user.code when event.type is ET_C64. One code is delivered per event; values are not bitmask flags. More...
enum  eGeneralStatus : Sint32 {
  GS_DISABLED = 0 , GS_ENABLED = 1 , GS_PAUSED = 2 , GS_HIDDEN = 5 ,
  GS_SHOWN = 9 , GS_END = 16 , GS_HIDING = 1024 , GS_SHOWING = 2048
}
enum  ePlaybackStatus : Sint32 { PS_STOPPED = 0 , PS_PLAYING = 1 , PS_PAUSED = 2 , PS_FINISHED = 3 }
 Playback status for audio and video objects. More...
enum  eErrorCode : Sint32 {
  C64_ERR_INTER = -256 , C64_ERR_PARAM = -512 , C64_ERR_FILOP = -768 , C64_ERR_FILWR = -1024 ,
  C64_ERR_FILRE = -1280 , C64_ERR_ALLOC = -1536 , C64_ERR_OBJNF = -1792 , C64_ERR_STATE = -2048 ,
  C64_ERR_UNSUP = -2304 , C64_ERR_LIMIT = -2560 , C64_ERR_DENIED = -2816
}
 Base error code families used by status-returning methods. More...
enum  ePositionHelper : Sint32 {
  PH_NONE = 0 , PH_SIZE = 0x60000000 , PH_CENTER = 0x61000000 , PH_TOP = 0x62000000 ,
  PH_BOTTOM = 0x63000000 , PH_LEFT = 0x65000000 , PH_RIGHT = 0x66000000 , PH_KEEP = 0x6F000000
}
 Position helpers used by Cursors, Sprites, Fonts, GUI Widgets and Scene. One helper must be selected; values are not bitmask flags. More...
enum  eLogMode : Uint32 {
  LM_NULL = 0 , LM_FILE = 2 , LM_FILEAPPEND = 4 , LM_STDOUT = 8 ,
  LM_CONSOLE = 16
}
enum  eLogLevel : Sint32 {
  LL_OFF = 0 , LL_CRITICAL = 1 , LL_ERROR = 2 , LL_WARNING = 3 ,
  LL_INFO = 4 , LL_DEBUG = 5 , LL_TRACE = 6
}
 Log levels. More...
enum  eConfigAudioDriver : Sint32 { CAD_DEFAULT = 0 , CAD_WASAPI = 1 , CAD_DIRECTSOUND = 2 , CAD_ERROR = -1 }
 Audio drivers. More...
enum  eConfigAudioFreq : Sint32 { CAF_DEFAULT = 0 , CAF_22K = 22050 , CAF_44K = 44100 , CAF_48K = 48000 }
 Audio frequency. More...
enum  eConfigAudioSample : Sint32 { CAS_DEFAULT = 0 , CAS_8 = SDL_AUDIO_U8 , CAS_16 = SDL_AUDIO_S16 , CAS_32 = SDL_AUDIO_F32 }
 Audio sample format. More...
enum  eConfigAudioMode : Sint32 {
  CAM_DEFAULT = 0 , CAM_MONO = 1 , CAM_STEREO = 2 , CAM_SURROUND21 = 3 ,
  CAM_QUAD = 4 , CAM_SURROUND41 = 5 , CAM_SURROUND51 = 6 , CAM_SURROUND61 = 7 ,
  CAM_SURROUND71 = 8
}
 Audio mode. More...
enum  eConfigRendererDriver : Sint32 {
  CRD_DEFAULT = 0 , CRD_SOFTWARE = 1 , CRD_OPENGL = 2 , CRD_OPENGLES2 = 3 ,
  CRD_VULKAN = 4 , CRD_DIRECT3D = 5 , CRD_DIRECT3D11 = 6 , CRD_DIRECT3D12 = 7 ,
  CRD_X11 = 8 , CRD_METAL = 9 , CRD_GPU3D = 10 , CRD_ERROR = -1
}
 Screen renderer drivers. More...
enum  eConfigScreenMode : Sint32 { CSM_WINDOW = 0 , CSM_FULLSCREEN = 1 , CSM_FULLSCREENEXCLUSIVE = 2 }
 Screen modes. More...
enum  eAudioTrackTag : Sint32 { ATT_MUSIC = 1 , ATT_SFX , ATT_VOICE , ATT_CUSTOM }
 Audio track category tag for grouping and batch operations. One value must be selected; values are not bitmask flags. More...
enum  eArchiveBlockStore : Sint32 { ABS_RAW = 1 , ABS_COMPRESSED = 2 , ABS_ENCRYPTED = 3 }
 Archive block storing method. More...
enum  eTimerState : Sint32 { TS_INIT = 0 , TS_RESET = 1 }
 Timer init state. More...
enum  eMsgBoxType : Sint32 {
  MBT_EMPTY = 0 , MBT_ERROR = 1 , MBT_WARNING = 2 , MBT_INFO = 3 ,
  MBT_QUESTION = 4
}
 Message box type. More...
enum  eMsgBoxButton : Uint32 {
  MBB_NONE = 0 , MBB_OK = 1 , MBB_CANCEL = 2 , MBB_YES = 4 ,
  MBB_NO = 8
}
enum  eAudioType : Sint32 {
  AT_NONE = 0 , AT_WAV = 1 , AT_MOD = 2 , AT_OGG = 3 ,
  AT_MP3 = 4 , AT_FLAC = 5 , AT_UNKNOWN = 6
}
 Audio codec/format type. More...
enum  eAudioLoadMode : Sint32 { ALM_AUTO = 0 , ALM_PRELOAD = 1 , ALM_STREAM = 2 }
 Audio loading strategy. More...
enum  eImageFilter : Sint32 {
  IF_NOISE = 1 , IF_BLUR = 2 , IF_NEGATIVE = 3 , IF_GREY = 4 ,
  IF_BW = 5 , IF_WIGGLE = 6 , IF_PIXELATE = 7
}
 Image filters. More...
enum  eSpriteType : Uint8 {
  ST_LOOP = 1 , ST_PINGPONG = 2 , ST_ONESHOT = 4 , ST_ONESHOT_REVERSE = 8 ,
  ST_RANDOM = 16
}
enum  ePhysicsCollisionMode : Uint32 { PCM_AABB = 0 , PCM_SHAPE , PCM_PIXEL }
 Collision mode for Physics overlap checks. More...
enum  eParticleVisual : Uint32 {
  PV_PIXEL = 0 , PV_RECT = 1 , PV_IMAGE = 2 , PV_SPRITE = 3 ,
  PV_SOFT = 5 , PV_LINE = 6
}
 Particle visual rendering types. More...
enum  eParticleSpriteAnimation : Uint32 { PSA_SHARED = 0 , PSA_RANDOM_OFFSET = 1 }
 Particle sprite frame selection mode. More...
enum  eParticleEmitterShape : Uint32 {
  PES_POINT = 0 , PES_LINE = 1 , PES_RECT = 2 , PES_CIRCLE = 3 ,
  PES_RING = 4 , PES_ELLIPSE = 5
}
 Particle emitter geometric shapes. More...
enum  eParticleDirectionMode : Uint32 { PDM_FIXED = 0 , PDM_RADIAL = 1 }
 Particle initial velocity direction modes. More...
enum  eParticleDrawOrder : Uint32 { PDO_STORAGE = 0 , PDO_OLDEST_FIRST = 1 , PDO_YOUNGEST_FIRST = 2 }
 Particle render ordering. More...
enum  eParticleCollisionMode : Uint32 { PCM_NONE = 0 , PCM_BOUNCE = 1 , PCM_STOP = 2 , PCM_KILL = 3 }
 Particle collision behavior. More...
enum  eParticleEffectPreset : Uint32 {
  PEP_BLANK = 0 , PEP_CLOUD = 1 , PEP_SMOKE = 2 , PEP_STEAM = 3 ,
  PEP_POISON = 4 , PEP_FALLING_LEAVES = 5 , PEP_FIRE = 6 , PEP_EMBERS = 7 ,
  PEP_LAVA = 8 , PEP_SPARKS = 9 , PEP_RAIN = 10 , PEP_STORM = 11 ,
  PEP_SNOW = 12 , PEP_WATERFALL = 13 , PEP_FOUNTAIN = 14 , PEP_WATER_SPLASH = 15 ,
  PEP_RAIN_SPLASH = 16 , PEP_MUZZLE_FLASH = 17 , PEP_EXPLOSION = 18 , PEP_SHOCKWAVE = 19 ,
  PEP_MAGIC_HIT = 20 , PEP_BLOOD_SPLATTER = 21 , PEP_DEBRIS_BURST = 22 , PEP_DUST_PUFF = 23 ,
  PEP_ICE_SHARDS = 24 , PEP_ELECTRIC_ARC = 25 , PEP_SPELL_AURA = 26 , PEP_PORTAL = 27 ,
  PEP_HEAL = 28 , PEP_GLOW_AURA = 29 , PEP_SOFT_TRAIL = 30 , PEP_ENGINE_THRUST = 31 ,
  PEP_BUBBLES = 32 , PEP_BUBBLE_POP = 33 , PEP_TWINKLE = 34 , PEP_CONFETTI = 35 ,
  PEP_PICKUP_SPARKLE = 36 , PEP_FIREWORK_BURST = 37 , PEP_FIREWORK_ROCKET = 38
}
 Particle effect presets. More...
enum  eParticleSubEmitterTrigger : Uint32 { PST_NONE = 0x00u , PST_DEATH = 0x01u , PST_COLLISION = 0x02u }
 Sub-emitter trigger flags. More...
enum  eWidgetState : Sint32 {
  WS_DEFAULT = -1 , WS_NORMAL = 0 , WS_HOVERED = 1 , WS_PRESSED = 2 ,
  WS_ACTION = 3 , WS_DEACTIVATED = 4
}
 Widget state. More...
enum  eWidgetType : Sint32 {
  WT_BASE = 0 , WT_LABEL = 1 , WT_IMAGE = 2 , WT_FRAME = 4 ,
  WT_BUTTON = 8 , WT_CHECKBOX = 16 , WT_PROGRESS = 32 , WT_SLIDER = 64 ,
  WT_TEXTEDIT = 256 , WT_NUMBEREDIT = 512 , WT_LIST = 1024 , WT_COMBOBOX = 2048
}
 Widget type. One value must be selected; values are not bitmask flags. More...
enum  eSliderAxis : Sint32 { SA_HORIZONTAL = 0 , SA_VERTICAL = 1 }
 Slider axis. More...
enum  eWidgetFeature : Uint32 {
  WF_DISABLE = 0 , WF_FADE = 0x00010000 , WF_DRAGDROP = 0x00020000 , WF_ENCLOSE = 0x00040000 ,
  WF_DETACH = 0x00080000 , WF_BGFIT = 0x00100000 , WF_BGDISABLE = 0x00200000 , WF_EVENTS = 0x00400000 ,
  WF_MOUSEOVER = 0x00800000 , WF_LOSTFOCUS = 0x01000000
}
 Widget feature flags. More...
enum  ePanelType : Sint32 { PT_MODELESS = 0 , PT_MODAL = 1 , PT_EPHEMERAL = 2 }
 Panel Type. More...
enum  ePanelSizeMode : Sint32 { PSM_MANUAL = 0 , PSM_SCREEN = 1 }
 Panel size mode. More...
enum  ePanelLayout : Uint32 { PL_NONE = 0 , PL_HFLOW = 1 , PL_VFLOW = 2 }
 Panel layout flags. More...
enum  eLayoutJustify : Sint32 { LJ_START = 0 , LJ_CENTER = 1 , LJ_END = 2 , LJ_SPACE = 3 }
 Flow layout distribution along the main axis. More...
enum  eLayoutAlign : Sint32 { LA_START = 0 , LA_CENTER = 1 , LA_END = 2 , LA_STRETCH = 3 }
 Flow layout alignment on the cross axis. More...
enum  eSceneLayerFeature : Uint32 {
  SLF_NONE = 0 , SLF_REPEATX = 1 , SLF_REPEATY = 2 , SLF_UPDATE = 8 ,
  SLF_RENDER = 32 , SLF_SMOOTHSCROLL = 64 , SLF_PAUSE = 256
}
 Features for Scene layers. More...
enum  eSceneDebugOverlay : Uint32 {
  SDO_DISABLE = 0 , SDO_OBJECT_AABB = 1 , SDO_TILE_CELLGRID = 2 , SDO_TRIGGER_ZONES = 4 ,
  SDO_CAMERA_DEADZONE = 8
}
 Scene unified debug overlay flags. More...
enum  eSceneTileSetType : Sint32 { STST_NULL = -1 , STST_TILESET = 0 , STST_COLLECTION = 1 }
 Specifies how the TileSet is organized. More...
enum  eSceneStorageMode : Sint32 { SSM_DISK , SSM_CDC , SSM_INTERNAL }
 Specifies where the tileset data is physically stored. More...
enum  eSceneShapeType : Sint32 {
  SST_RECTANGLE = 0 , SST_ELLIPSE , SST_POINT , SST_POLYGON ,
  SST_POLYLINE , SST_TILE
}
 Specifies the geometric shape type of a SceneObject. More...
enum  eSceneLayerType : Sint32 {
  SLT_EMPTY = 0 , SLT_TILE , SLT_OBJECT , SLT_IMAGE ,
  SLT_USER_START = 8
}
 Specifies the type of a Scene layer. More...
enum  eSceneObjectRenderOrder : Sint32 {
  SORO_INDEX = 0 , SORO_TOPDOWN , SORO_FEET , SORO_Z ,
  SORO_Z_FEET
}
 Specifies object rendering order policy for SceneLayerObject. More...
enum  eSceneTriggerEventType : Uint32 { STET_ENTER = 0 , STET_STAY , STET_EXIT }
 Trigger event type. More...
enum  eSceneCameraMode : Uint32 {
  SCM_MANUAL = 0 , SCM_AUTOSCROLL , SCM_SNAP , SCM_SMOOTH ,
  SCM_DEADZONE , SCM_OFFSET
}
 Camera controller modes for a Scene layer. More...
enum  eNetMsg : Sint32 {
  NM_NOTHING = 0 , NM_DATA = 64 , NM_DATA_ACCEPTED = 66 , NM_DATA_DENIED = 67 ,
  NM_NEWCLIENT = 132 , NM_QUITCLIENT = 133 , NM_CLOSE = 134 , NM_INFO = 135 ,
  NM_PING = 136 , NM_ERROR = 192
}
 Network messages. More...
enum  eNetResult : Sint32 {
  NR_OK = 0 , NR_BAD_PARAMETER = C64_ERR_PARAM , NR_OUT_OF_MEMORY = C64_ERR_ALLOC , NR_NO_INIT = -0x10000 ,
  NR_IS_INIT = -0x10001 , NR_ABORT = -0x10002 , NR_CAN_NOT_CONNECT = -0x10003 , NR_NO_SERVER_RUNNING = -0x10004 ,
  NR_NO_CLIENT_RUNNING = -0x10005 , NR_ONLY_ONE_SERVER = -0x10006 , NR_ONLY_ONE_CLIENT = -0x10007 , NR_WRONG_PORT = -0x10008 ,
  NR_TX_EMPTY_DN = -0x10009 , NR_INVALID_CLIENT = -0x10020 , NR_DUPLICATED_CLIENT = -0x10021 , NR_CLIENT_LIMIT_REACHED = -0x10022 ,
  NR_WRONG_PASSWORD = -0x10023 , NR_LOGIN_DISABLED = -0x10024 , NR_RX_LIMIT_REACHED = -0x10040 , NR_TX_THROTTLED = -0x10041 ,
  NR_CREATE_THREAD = -0x10042 , NR_CLIENT_INTERNAL = -0x10060 , NR_SERVER_INTERNAL = -0x10061 , NR_HASH_MISMATCH = -0x10062 ,
  NR_SEQUENCER_MISMATCH = -0x10063 , NR_SDLNET_INIT = -0x10080 , NR_RX_BAD_HEADER = -0x10081 , NR_RX_BAD_DATA = -0x10082 ,
  NR_TX_BAD_DATA = -0x10083 , NR_RESOLVE_HOST = -0x100A0 , NR_TCP_OPEN = -0x100A1 , NR_ALLOCATE_SOCKET = -0x100A2 ,
  NR_ADD_SOCKET = -0x100A3 , NR_CHECK_SOCKET = -0x100A4
}
 Network result codes. More...
enum  eNetTCPFeature : Uint32 { NTF_DISABLE = 0 , NTF_DISABLE_LOGIN = 1 , NTF_AES_CTR = 2 }
 NetTCP feature flags. More...

Detailed Description

CRM64Pro GDK.

Enumeration Type Documentation

◆ eCDCv2BlockFlags

CDCv2 block entry flags.

Enumerator
CDC2_BLOCK_ACTIVE 

Index entry references an active block.

CDC2_BLOCK_DELETED 

Index entry references a soft-deleted block.

◆ eCDCv2Compression

CDCv2 block compression methods.

Enumerator
CDC2_COMP_NONE 

Stored payload is not compressed.

CDC2_COMP_ZLIB 

Stored payload is compressed with zlib.

◆ eCDCv2Encryption

CDCv2 block encryption methods.

Enumerator
CDC2_ENC_NONE 

Stored payload is not encrypted.

CDC2_ENC_AES_256_CTR 

Stored payload is encrypted with AES-256-CTR.

◆ eCDCv2ArchiveFlags

CDCv2 archive-level flags.

Enumerator
CDC2_ARCHIVE_ENCRYPTED_INDEX 

Archive index area is encrypted.

CDC2_ARCHIVE_ENCRYPTED_BLOCKS 

Archive contains one or more active encrypted blocks.

◆ eMemoryModule

enum CRM64Pro::eMemoryModule : Uint32

Memory allocation module identifiers.

Identifies the allocation source used by the memory statistics system. Values 0 through 15 are reserved for built-in modules, while values 16 through 31 are available to applications. CRM64Pro::CMM_MAX is the number of module slots and is not a valid module identifier.

Enumerator
CMM_C64 

Internal system modules (0-15 reserved).

CMM_NET 

Network module allocations.

CMM_STL 

CRM64Pro STL container allocations.

CMM_XML 

XML module allocations.

CMM_SDL 

SDL and SDL extension library allocations.

CMM_LIBXMP 

libxmp allocations.

CMM_STBVORBIS 

stb_vorbis allocations.

CMM_PNG 

libpng allocations.

CMM_ZLIB 

zlib allocations.

CMM_DRFLAC 

dr_flac allocations.

CMM_DRMP3 

dr_mp3 allocations.

CMM_EDC64 

EditorC64 allocations.

CMM_USER_START 

First user module ID.

CMM_USER_END 

Last user module ID.

CMM_MAX 

Number of memory module slots.