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CRM64Pro GDK v0.80.0
A free cross-platform game development kit built on top of SDL 3.0
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This command-line tutorial creates a small TCP chat. One process starts the threaded server and joins it as a local administrative client; other processes connect as named remote clients.
A small input thread keeps console reading separate from the main receive loop. The main thread drains queued network messages, handles control events and releases every returned payload through NetTCP::freeData().
Tutorial_15_Network -s Tutorial_15_Network -c localhost Alice Tutorial_15_Network -c localhost Bob