CRM64Pro GDK v0.13.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::GFX Member List

This is the complete list of members for CRM64Pro::GFX, including all inherited members.

arc(float fX, float fY, float fRad, float fStart, float fEnd, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
arc(float fX, float fY, float fRad, float fStart, float fEnd, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
circle(float fX, float fY, float fRad, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
circle(float fX, float fY, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
circleFilled(float fX, float fY, float fRad, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
circleFilled(float fX, float fY, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
CMYKtoRGB(Uint8 iC, Uint8 iM, Uint8 iY, Uint8 iK, Uint8 *iR, Uint8 *iG, Uint8 *iB)CRM64Pro::GFX
ellipse(float fX, float fY, float fRadX, float fRadY, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
ellipse(float fX, float fY, float fRadX, float fRadY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
ellipseFilled(float fX, float fY, float fRadX, float fRadY, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
ellipseFilled(float fX, float fY, float fRadX, float fRadY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
getPixel(float fX, float fY, Sint32 idRes=0)CRM64Pro::GFX
getSurfacePixel(float fX, float fY, SDL_Surface *pSurf)CRM64Pro::GFX
HSVtoRGB(float fH, float fS, float fV, Uint8 *iR, Uint8 *iG, Uint8 *iB)CRM64Pro::GFX
info(Sint32 iMode=0)CRM64Pro::GFX
line(float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
line(float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
lineH(float fX1, float fX2, float fY, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
lineH(float fX1, float fX2, float fY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
lineV(float fX, float fY1, float fY2, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
lineV(float fX, float fY1, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
polygon(float *fVX, float *fVY, Sint32 iNV, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
polygon(float *fVX, float *fVY, Sint32 iNV, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
polygonFilled(float *fVX, float *fVY, Sint32 iNV, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
polygonFilled(float *fVX, float *fVY, Sint32 iNV, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
rect(float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
rect(float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
rectFilled(float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
rectFilled(float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
rectFilledRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
rectFilledRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
rectRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
rectRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
RGBtoCMYK(Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iC, Uint8 *iM, Uint8 *iY, Uint8 *iK)CRM64Pro::GFX
RGBtoHSV(Uint8 iR, Uint8 iG, Uint8 iB, float *fH, float *fS, float *fV)CRM64Pro::GFX
RGBtoYCC(Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iY, Uint8 *Cb, Uint8 *Cr)CRM64Pro::GFX
RGBtoYUV(Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iY, Uint8 *iU, Uint8 *iV)CRM64Pro::GFX
setPixel(float fX, float fY, Uint32 iColor, Sint32 idRes=0)CRM64Pro::GFX
setPixel(float fX, float fY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)CRM64Pro::GFX
setSurfacePixel(float fX, float fY, Uint32 iColor, SDL_Surface *pSurf)CRM64Pro::GFX
YCCtoRGB(Uint8 iY, Uint8 Cb, Uint8 Cr, Uint8 *iR, Uint8 *iG, Uint8 *iB)CRM64Pro::GFX
YUVtoRGB(Uint8 iY, Uint8 iU, Uint8 iV, Uint8 *iR, Uint8 *iG, Uint8 *iB)CRM64Pro::GFX