CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SoundMgr Member List

This is the complete list of members for CRM64Pro::SoundMgr, including all inherited members.

close(Sint32 idSnd=0)CRM64Pro::SoundMgr
distance(Sint32 iChannel=-1, Uint8 iDistance=0)CRM64Pro::SoundMgr
exist(Sint32 idCDC, const string &sName)CRM64Pro::SoundMgr
fadeOut(Sint32 iChannel, Sint32 iTime=1000)CRM64Pro::SoundMgr
get(Sint32 idSnd=0)CRM64Pro::SoundMgr
getNum()CRM64Pro::SoundMgr
info(Sint32 idSnd=0)CRM64Pro::SoundMgr
load(const string &sFileCDC, const string &sName)CRM64Pro::SoundMgr
load(const Sint32 idCDC, const string &sName)CRM64Pro::SoundMgr
loadFromFile(const string &sFile, const string &sName="")CRM64Pro::SoundMgr
panning(Sint32 iChannel=-1, Uint8 iLeft=255, Uint8 iRight=255)CRM64Pro::SoundMgr
pause(Sint32 iChannel)CRM64Pro::SoundMgr
position(Sint32 iChannel=-1, Sint16 iAngle=0, Uint8 iDistance=0)CRM64Pro::SoundMgr
remove(const Sint32 idCDC, const string &sName)CRM64Pro::SoundMgr
resume(Sint32 iChannel)CRM64Pro::SoundMgr
setName(Sint32 idSnd, const string &sName)CRM64Pro::SoundMgr
status(Sint32 iChannel)CRM64Pro::SoundMgr
stop(Sint32 iChannel)CRM64Pro::SoundMgr