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#define | TE_KEEP_VALUE 0x00FFFFFE |
| | Used with properties members to do not change the previous value.
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#define | TE_LAYER_EMPTY "TE-LAYER-EMTPY" |
| | Default name for a layer which is allocated but empty.
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#define | TE_LAYERFLAG_AUTOSCROLL 4 |
| | Enable autoscroll flag. Check SetLayerAutoScroll() for further details.
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#define | TE_LAYERFLAG_DISABLE 0 |
| | Disable all layer's flags. Value by default.
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#define | TE_LAYERFLAG_LOOPX 1 |
| | Enable the loop on X axis.
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#define | TE_LAYERFLAG_LOOPY 2 |
| | Enable the loop on Y axis.
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#define | TE_LAYERFLAG_PAUSE 256 |
| | Pause the layer (current positions can not be modified). Update() and Render() methods should be called to keep the internal state.
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#define | TE_LAYERFLAG_RENDER 32 |
| | Enable the rendering flag. Check Render() for further details.
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#define | TE_LAYERFLAG_SHOWGRID 128 |
| | Show the base mapdata grid (for debugging purposes). Check SetLayerGridColor() for further details.
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#define | TE_LAYERFLAG_SMOOTHSCROLL 64 |
| | Enable the smooth rendering flag. Check Render() for further details.
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#define | TE_LAYERFLAG_UPDATE 8 |
| | Enable the updating flag. Check Update() for further details.
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#define | TE_LAYERFLAG_UPDATECELLS 16 |
| | Enable the updating cells flag. Check Update() for further details.
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#define | TE_LAYERPOSITION_BEGIN 0x00FFFFFD |
| | Set the layer position at the beginning.
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#define | TE_LAYERPOSITION_CENTER 0x0A000000 |
| | Added to a requested layer position to center on it.
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#define | TE_LAYERPOSITION_END 0x00FFFFFB |
| | Set the layer position at the end.
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#define | TE_LAYERPOSITION_MIDDLE 0x00FFFFFC |
| | Set the layer position at the middle.
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#define | TE_REGISTEREDMAPDATA_MAX 3 |
| | Maximum registered mapdata types. [0] is always cMSTE_MapBase.
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#define | TE_RESCONTROL_AUTO 1 |
| | Used for layer maps and tilesets. The engine will automatically remove these resources. Can be modified for layers but not for tilesets.
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#define | TE_RESCONTROL_INTERNAL 2 |
| | Used for layer maps and tilesets. Importing or loading levels will set on this flag. The engine automatically manages the resources. Can not be modified.
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#define | TE_RESCONTROL_USER 0 |
| | Used for layer maps and tilesets. The user must remove these resources after usage. Can be modified for layers but not for tilesets.
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#define | TE_TILESET_DEFAULT_SOURCE "TE-TS-DEFAULT-SOURCE" |
| | Default source for loaded tilesets. It sets that at saving level time, the tileset will be saved in the same location as the level.
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