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CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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TileEngine Manager class. More...
Inherits CRM64Pro::ManagerBase.
Public Member Functions | |
| Sint32 | info (Sint32 iMode=0) |
| Request TileEngine Manager information. | |
| Sint32 | create (const string &sName, Uint32 iNumLayers=3) |
| Create a new TileEngine. | |
| Sint32 | close (Sint32 idTE) |
| Close and destroy a TileEngine. | |
| Sint32 | getNum () |
| Get number of loaded objects. | |
| Sint32 | setName (Sint32 idTE, const string &sName) |
| Change the object name. | |
| TileEngine * | get (Sint32 idTE=0) |
| Get a pointer to the TileEngine using its handler. | |
| Sint32 | loadLevel (const string &sLevelFile, const string &sLevelName="", const string &sCDCFile="") |
| Load a native format level (TileEngine Level or TEL file). | |
| Sint32 | importTMX (const string &sTMXFile) |
| Import a Tiled map (TMX). | |
TileEngine Manager class.