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CRM64Pro GDK v0.17.0
A free cross-platform game development kit built on top of SDL 3.0
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Particle emitter object class. More...
Particle emitter object class.
Public Member Functions | |
| bool | setStretch (float fAmount, bool bAlignToVelocity=true) |
| bool CRM64Pro::ParticleEmitter::setStretch | ( | float | fAmount, |
| bool | bAlignToVelocity = true ) |
Sets stretch amount. With bAlignToVelocity enabled, line/image/sprite visuals align to the true velocity angle. Rect visuals only use an axis-aligned horizontal/vertical heuristic and do not support arbitrary rotation.