CRM64Pro GDK v0.17.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::ParticleEmitter

Particle emitter object class. More...

Detailed Description

Particle emitter object class.

Public Member Functions

bool setStretch (float fAmount, bool bAlignToVelocity=true)

Member Function Documentation

◆ setStretch()

bool CRM64Pro::ParticleEmitter::setStretch ( float fAmount,
bool bAlignToVelocity = true )

Sets stretch amount. With bAlignToVelocity enabled, line/image/sprite visuals align to the true velocity angle. Rect visuals only use an axis-aligned horizontal/vertical heuristic and do not support arbitrary rotation.