Result from a swept Physics collision query.
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| PhysicsSweepHit () |
| | Construct an empty hit at the origin.
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Sint32 | idCollisionSet |
| | Collision-set handle containing the hit collider, or 0 for direct object sweeps.
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Sint32 | idCollider |
| | Collider ID inside idCollisionSet, or 0 for direct object sweeps.
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float | fX |
| | World X position at the collision.
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float | fY |
| | World Y position at the collision.
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float | fNormalX |
| | World collision-normal X component.
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float | fNormalY |
| | World collision-normal Y component.
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float | fTime |
| | Normalized collision time in the range [0, 1].
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Result from a swept Physics collision query.