CRM64Pro GDK v0.80.0
A free cross-platform game development kit built on top of SDL 3.0
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Tutorial 13: XML

Overview

This tutorial loads Base/tutorial.xml through XMLMgr. It selects nested elements, reads string, integer and floating-point attributes, and retrieves text stored inside a node.

The loaded values control headings, positions and player information rendered over the shared tutorial background.

Final result

CRM64Pro Tutorial 13 XML

Runtime controls

  • D: Show or hide the debug window.
  • Grave key: Show or hide the built-in console.
  • Q or ESC: Exit the tutorial.

Prerequisites

  • CRM64Pro GDK installed and configured with a supported C++17 compiler.
  • Tutorial package downloaded and fully extracted, preserving its folder structure.
  • Run Tutorials 02 and 04 first so Tutorial.cdc contains the background and cursor resources.
  • Included assets available under bin/Base/: tutorial.xml.

What you will learn

  • Load an external document with XMLMgr::loadFromFile().
  • Use the borrowed XML object owned by its manager.
  • Select nested elements with XML::nodePointTo().
  • Read string, integer and floating-point attributes.
  • Read element text.
  • Use XML values in normal rendering code.

Step by step

1. Define the input resources

The XML document remains an external editable file, while the background and cursor come from the shared CDC archive.

#define RESOURCE_XML_FILE BASEDIR"tutorial.xml"
#define RESOURCE_BG_CDC_NAME "Tutorial_bg"
#define RESOURCE_CURSOR_CDC_NAME "Tutorial_cursor"
#define OUTPUT_CDC OUTPUTDIR"Tutorial.cdc"

2. Load the XML document

XMLMgr owns the document. Validate both the returned ID and the borrowed pointer before reading data.

// XMLMgr owns the loaded document. The returned XML pointer is borrowed.
mLog.msg(LL_INFO, " Load XML configuration: %s ... ", RESOURCE_XML_FILE);
rState.idXML = mC64.xmlMgr().loadFromFile(RESOURCE_XML_FILE, "TutorialXMLConfig");
XML* pXML = mC64.xmlMgr().get(rState.idXML);
if(rState.idXML < 0 || pXML == nullptr)
{
logTaskFailed(mLog, rState.idXML);
return false;
}
logTaskOk(mLog);

3. Select a node and read attributes

Pass the complete element path to nodePointTo(), then use typed accessors with fallback values.

// nodePointTo() selects a nested node by listing its complete path.
mLog.msg(LL_INFO, " Read display configuration ... ");
if(!pXML->nodePointTo(2, "tutorial", "display"))
{
logTaskFailed(mLog);
return false;
}
rState.sHeadingText = pXML->getAttributeString("heading", "Tutorial 13: XML");
rState.iHeadingX = pXML->getAttributeInt("x", rState.iHeadingX);
rState.iHeadingY = pXML->getAttributeInt("y", rState.iHeadingY);
logTaskOk(mLog);

4. Read node text

Select the nested intro element and retrieve its text before reading its position attributes.

// Node text is useful for configurable rendered text and longer messages.
mLog.msg(LL_INFO, " Read text and position ... ");
if(!pXML->nodePointTo(3, "tutorial", "display", "intro") || !pXML->getText(rState.sIntroText))
{
logTaskFailed(mLog);
return false;
}
rState.iIntroX = pXML->getAttributeInt("x", rState.iIntroX);
rState.iIntroY = pXML->getAttributeInt("y", rState.iIntroY);
logTaskOk(mLog);

5. Read typed player data

The player element demonstrates string, integer and floating-point attribute access in one place.

// Typed accessors convert XML attributes into application data.
mLog.msg(LL_INFO, " Read player data ... ");
if(!pXML->nodePointTo(2, "tutorial", "player"))
{
logTaskFailed(mLog);
return false;
}
rState.sPlayerName = pXML->getAttributeString("name", "Player");
rState.iPlayerScore = pXML->getAttributeInt("score", 0);
rState.fSpawnX = pXML->getAttributeFloat("spawnX", 0.0f);
rState.fSpawnY = pXML->getAttributeFloat("spawnY", 0.0f);
logTaskOk(mLog);

6. Render the configured values

Rendering no longer needs to know how the data was stored. It reads the populated tutorial state like any other application data.

// Draw XML-configured text directly over the background.
static void renderFrame(Image* pBgImage, Font* pBuiltInFont, const TutorialState& rState)
{
if(pBgImage) pBgImage->render();
if(!pBuiltInFont) return;
renderText(pBuiltInFont, rState.iHeadingX, rState.iHeadingY, rState.sHeadingText.c_str());
renderText(pBuiltInFont, rState.iIntroX, rState.iIntroY, rState.sIntroText.c_str());
char szLine[128];
snprintf(szLine, sizeof(szLine), "Player name: %s", rState.sPlayerName.c_str());
renderText(pBuiltInFont, 48, 180, szLine);
snprintf(szLine, sizeof(szLine), "Score: %d", rState.iPlayerScore);
renderText(pBuiltInFont, 48, 220, szLine);
snprintf(szLine, sizeof(szLine), "Spawn position: %.1f, %.1f", rState.fSpawnX, rState.fSpawnY);
renderText(pBuiltInFont, 48, 260, szLine);
renderText(pBuiltInFont, 48, 320, "Source: " RESOURCE_XML_FILE);
}

7. Load the data before the loop

Stop setup if a required node or text value cannot be read.

if(!loadXMLData(mC64, mLog, state))
{
Main::terminate();
return -1;
}

8. Finish the loop cleanly

A quit request exits before another state update.

if(!bRunning) break;
state.fMouseX = mC64.cursorMgr().getX();
state.fMouseY = mC64.cursorMgr().getY();
state.iCurrentRenderRate = static_cast<Sint32>(mC64.timer().getCurrentRFR());
state.iCurrentLogicRate = static_cast<Sint32>(mC64.timer().getCurrentLFR());
updateLogic(state);

9. Release the XML document

Close manager-owned XML documents during cleanup, before terminating the engine.

mLog.msg(LL_INFO, " Close XML documents ... ");
mC64.xmlMgr().close(0);
logTaskOk(mLog);

Complete source

The tutorial source is authoritative. The following listing is included directly from validation/source/Tutorial_13_XML.cpp.

/* ----------------------------------------------------------------------
CRM64Pro GDK - Roberto Prieto
Copyright (C) 2013-2026 MegaStorm Systems
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
------------------------------------------------------------------------
Tutorial 13: XML
------------------------------------------------------------------------
Overview:
This tutorial introduces XML configuration data.
It loads an external XML file, reads typed attributes and node text, then
renders those values as text over the background.
Key concepts:
- Load an external XML file with XMLMgr::loadFromFile().
- Get a borrowed XML pointer from XMLMgr.
- Select nested nodes with XML::nodePointTo().
- Read string, integer and float attributes.
- Read node text.
- Use XML data to configure rendered text and positions.
- Close XML resources through XMLMgr.
Controls:
- D: Toggle debug window.
- Grave: Toggle console.
- Q / ESC: Quit.
Loop order:
- Process input events.
- Run one fixed logic update.
- Let Main::update() call the screen render callback.
- Render the XML-configured text from the screen callback.
------------------------------------------------------------------------ */
#include "CRM64Pro.h"
#include "RunParameter.h"
using namespace CRM64Pro;
#define BASEDIR "Base/"
#ifdef CRM64PRO_PLATFORM_WINDOWS
#define OUTPUTDIR "Win64/"
#elif defined(CRM64PRO_PLATFORM_LINUX)
#define OUTPUTDIR "Linux/"
#elif defined(CRM64PRO_PLATFORM_MACOS)
#define OUTPUTDIR "macOS/"
#endif
#define RESOURCE_XML_FILE BASEDIR"tutorial.xml"
#define RESOURCE_BG_CDC_NAME "Tutorial_bg"
#define RESOURCE_CURSOR_CDC_NAME "Tutorial_cursor"
#define OUTPUT_CDC OUTPUTDIR"Tutorial.cdc"
// Fixed-rate timing.
// Render rate 0 lets the screen render as often as possible. Logic rate controls counters.
static const Sint32 iLogicRate = 20;
static const Sint32 iRenderRate = 0;
// Window size.
static const Sint32 iScreenW = 960;
static const Sint32 iScreenH = 540;
// Values loaded from XML and changed while the tutorial runs.
struct TutorialState
{
Sint32 idXML = -1;
Sint32 idBgImage = -1;
Sint32 idCursor = -1;
Sint32 idBuiltInFont = -1;
Sint32 idDebugWindow = -1;
string sHeadingText;
string sIntroText;
string sPlayerName;
Sint32 iHeadingX = 48;
Sint32 iHeadingY = 70;
Sint32 iIntroX = 48;
Sint32 iIntroY = 115;
Sint32 iPlayerScore = 0;
float fSpawnX = 0.0f;
float fSpawnY = 0.0f;
float fMouseX = 0.0f;
float fMouseY = 0.0f;
Sint32 iCurrentRenderRate = 0;
Sint32 iCurrentLogicRate = 0;
Sint32 iLogicFrames = 0;
};
// Helper functions used by the setup log messages.
static void logTaskOk(Log& mLog)
{
mLog.msg(LL_DEBUG, "OK\n");
}
// Record a failed tutorial task.
static void logTaskFailed(Log& mLog, Sint32 iCode)
{
mLog.msg(LL_ERROR, "FAILED (Code %d)\n", iCode);
}
// Record a failed tutorial task.
static void logTaskFailed(Log& mLog)
{
mLog.msg(LL_ERROR, "FAILED\n");
}
// Update the tutorial state for the current frame.
static void updateLogic(TutorialState& rState)
{
rState.iLogicFrames++;
}
// Draw text at the requested screen position.
static void renderText(Font* pFont, Sint32 iX, Sint32 iY, const char* szText)
{
if(!pFont) return;
pFont->setPosition(iX, iY);
pFont->render(szText);
}
// Draw XML-configured text directly over the background.
static void renderFrame(Image* pBgImage, Font* pBuiltInFont, const TutorialState& rState)
{
if(pBgImage) pBgImage->render();
if(!pBuiltInFont) return;
renderText(pBuiltInFont, rState.iHeadingX, rState.iHeadingY, rState.sHeadingText.c_str());
renderText(pBuiltInFont, rState.iIntroX, rState.iIntroY, rState.sIntroText.c_str());
char szLine[128];
snprintf(szLine, sizeof(szLine), "Player name: %s", rState.sPlayerName.c_str());
renderText(pBuiltInFont, 48, 180, szLine);
snprintf(szLine, sizeof(szLine), "Score: %d", rState.iPlayerScore);
renderText(pBuiltInFont, 48, 220, szLine);
snprintf(szLine, sizeof(szLine), "Spawn position: %.1f, %.1f", rState.fSpawnX, rState.fSpawnY);
renderText(pBuiltInFont, 48, 260, szLine);
renderText(pBuiltInFont, 48, 320, "Source: " RESOURCE_XML_FILE);
}
// Screen render callback.
// Main::update() calls this when the screen is ready to render.
static Sint32 renderWrapper(Sint32, void* pObj)
{
TutorialState* pState = static_cast<TutorialState*>(pObj);
if(!pState) return 0;
Main& mC64 = Main::instance();
Image* pBgImage = mC64.imageMgr().get(pState->idBgImage);
Font* pBuiltInFont = mC64.fontMgr().get(pState->idBuiltInFont);
renderFrame(pBgImage, pBuiltInFont, *pState);
return 0;
}
// Show or hide the debug window.
static void toggleDebugWindow(DebugWindow* pDebug)
{
if(!pDebug) return;
if(pDebug->baseWidget().status() == GS_SHOWN) pDebug->baseWidget().hide();
else pDebug->baseWidget().show();
}
// Load the tutorial data from the xml resource.
static bool loadXMLData(Main& mC64, Log& mLog, TutorialState& rState)
{
// XMLMgr owns the loaded document. The returned XML pointer is borrowed.
mLog.msg(LL_INFO, " Load XML configuration: %s ... ", RESOURCE_XML_FILE);
rState.idXML = mC64.xmlMgr().loadFromFile(RESOURCE_XML_FILE, "TutorialXMLConfig");
XML* pXML = mC64.xmlMgr().get(rState.idXML);
if(rState.idXML < 0 || pXML == nullptr)
{
logTaskFailed(mLog, rState.idXML);
return false;
}
logTaskOk(mLog);
// nodePointTo() selects a nested node by listing its complete path.
mLog.msg(LL_INFO, " Read display configuration ... ");
if(!pXML->nodePointTo(2, "tutorial", "display"))
{
logTaskFailed(mLog);
return false;
}
rState.sHeadingText = pXML->getAttributeString("heading", "Tutorial 13: XML");
rState.iHeadingX = pXML->getAttributeInt("x", rState.iHeadingX);
rState.iHeadingY = pXML->getAttributeInt("y", rState.iHeadingY);
logTaskOk(mLog);
// Node text is useful for configurable rendered text and longer messages.
mLog.msg(LL_INFO, " Read text and position ... ");
if(!pXML->nodePointTo(3, "tutorial", "display", "intro") || !pXML->getText(rState.sIntroText))
{
logTaskFailed(mLog);
return false;
}
rState.iIntroX = pXML->getAttributeInt("x", rState.iIntroX);
rState.iIntroY = pXML->getAttributeInt("y", rState.iIntroY);
logTaskOk(mLog);
// Typed accessors convert XML attributes into application data.
mLog.msg(LL_INFO, " Read player data ... ");
if(!pXML->nodePointTo(2, "tutorial", "player"))
{
logTaskFailed(mLog);
return false;
}
rState.sPlayerName = pXML->getAttributeString("name", "Player");
rState.iPlayerScore = pXML->getAttributeInt("score", 0);
rState.fSpawnX = pXML->getAttributeFloat("spawnX", 0.0f);
rState.fSpawnY = pXML->getAttributeFloat("spawnY", 0.0f);
logTaskOk(mLog);
return true;
}
// Run the tutorial application and release its resources.
int main(int argc, char* argv[])
{
if(!runParameterReadRender(argc, argv, eRenderer)) return 1;
// Start CRM64Pro memory tracking before creating engine resources.
// atexit() releases memory tracking data when the program exits.
atexit(CMem::destroy);
// Main gives access to the CRM64Pro managers.
Main& mC64 = Main::instance();
Log& mLog = *mC64.logMgr().get();
TutorialState state;
// Write log output to stdout and to a file under validation/bin.
mLog.init("Tutorial_13_XML", LL_DEBUG, LM_FILE | LM_STDOUT, OUTPUTDIR"Tutorial_13_XML.log");
mLog.msg(LL_INFO, "\nSETUP: screen and timing\n");
// Initialize the timer before calling Main::update().
// setRate() receives render frames per second, then logic frames per second.
mLog.msg(LL_INFO, " Initialize timer ... ");
if(!mC64.timer().init())
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Set frame rates (render=%d, logic=%d) ... ", iRenderRate, iLogicRate);
if(!mC64.timer().setRate(iRenderRate, iLogicRate))
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
// Add a 1 ms idle delay inside Main::update().
// Configure and show the default screen.
Screen* pScreen = mC64.configMgr().get();
pScreen->setSize(iScreenW, iScreenH);
pScreen->setDriver(eRenderer);
pScreen->setTitle("CRM64Pro - Tutorial 13: XML");
mLog.msg(LL_INFO, " Create screen (%dx%d) ... ", iScreenW, iScreenH);
if(pScreen->show() < 0)
{
mLog.msg(LL_CRITICAL, "FAILED\n");
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Set render callback ... ");
if(!pScreen->setRenderCallback([&state](Sint32 iMode) { return renderWrapper(iMode, &state); }))
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, "\nRESOURCES: background, cursor, font and XML\n");
// Earlier tutorials store the reusable graphics resources in Tutorial.cdc.
mLog.msg(LL_INFO, " Load background image from CDC ... ");
state.idBgImage = mC64.imageMgr().load(OUTPUT_CDC, RESOURCE_BG_CDC_NAME);
if(state.idBgImage < 0)
{
logTaskFailed(mLog, state.idBgImage);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Load cursor from CDC ... ");
state.idCursor = mC64.cursorMgr().load(OUTPUT_CDC, RESOURCE_CURSOR_CDC_NAME);
Cursor* pCursor = mC64.cursorMgr().get(state.idCursor);
if(state.idCursor < 0 || pCursor == nullptr)
{
logTaskFailed(mLog, state.idCursor);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Select cursor ... ");
if(mC64.cursorMgr().select(state.idCursor) < 0 || !mC64.cursorMgr().show())
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Load content font ... ");
state.idBuiltInFont = mC64.fontMgr().getBuiltin("CourierNew10White");
if(state.idBuiltInFont < 0 || mC64.fontMgr().get(state.idBuiltInFont) == nullptr)
{
logTaskFailed(mLog, state.idBuiltInFont);
return -1;
}
logTaskOk(mLog);
if(!loadXMLData(mC64, mLog, state))
{
return -1;
}
mLog.msg(LL_INFO, "\nTOOLS: debug window and console\n");
// The DebugWindow shows XML values beside the rendered text.
mLog.msg(LL_INFO, " Create debug window ... ");
state.idDebugWindow = mC64.guiMgr().create("Debug", CRM64PRO_GUI_DEBUGWINDOW);
DebugWindow* pDebug = mC64.guiMgr().getDebugWindow(state.idDebugWindow);
if(!pDebug)
{
logTaskFailed(mLog, state.idDebugWindow);
return -1;
}
pDebug->addWatch("Mouse X", nullptr, &state.fMouseX);
pDebug->addWatch("Mouse Y", nullptr, &state.fMouseY);
pDebug->addWatch("Score", &state.iPlayerScore);
pDebug->addWatch("Spawn X", nullptr, &state.fSpawnX);
pDebug->addWatch("Spawn Y", nullptr, &state.fSpawnY);
pDebug->addWatch("Render fps", &state.iCurrentRenderRate);
pDebug->addWatch("Logic fps", &state.iCurrentLogicRate);
pDebug->addWatch("Logic frames", &state.iLogicFrames);
pDebug->baseWidget().hide();
logTaskOk(mLog);
// Main creates the default Console. Log output is also sent there.
Console* pConsole = mC64.guiMgr().getConsole();
if(pConsole) pConsole->print("Tutorial 13: XML ready. Press ` to toggle the console.\n");
mLog.msg(LL_INFO, "\nCONTROLS\n");
mLog.msg(LL_INFO, " [Q] / [ESC] Quit\n");
mLog.msg(LL_INFO, " [D] Toggle debug window\n");
mLog.msg(LL_INFO, " [`] Toggle console\n");
mLog.msg(LL_INFO, "\nRUNNING\n");
SDL_Event event;
bool bRunning = true;
while(bRunning)
{
// Main::update() processes input, runs internal GUI logic and calls the
// screen render callback when a render frame is ready.
while(mC64.update(&event))
{
if(event.type == SDL_EVENT_QUIT)
{
bRunning = false;
}
else if(event.type == SDL_EVENT_KEY_DOWN)
{
if(event.key.key == SDLK_Q || event.key.key == SDLK_ESCAPE)
{
bRunning = false;
}
else if(event.key.key == SDLK_D)
{
toggleDebugWindow(pDebug);
}
}
}
if(!bRunning) break;
state.fMouseX = mC64.cursorMgr().getX();
state.fMouseY = mC64.cursorMgr().getY();
state.iCurrentRenderRate = static_cast<Sint32>(mC64.timer().getCurrentRFR());
state.iCurrentLogicRate = static_cast<Sint32>(mC64.timer().getCurrentLFR());
updateLogic(state);
}
// Close resources owned by this tutorial.
mC64.xmlMgr().info();
mLog.msg(LL_INFO, "\nCLEANUP\n");
mLog.msg(LL_INFO, " Close debug window ... ");
mC64.guiMgr().close(state.idDebugWindow);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close XML documents ... ");
mC64.xmlMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close fonts ... ");
mC64.fontMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close cursors ... ");
mC64.cursorMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close images ... ");
mC64.imageMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close CDC archives ... ");
mC64.archiveMgr().close(0);
logTaskOk(mLog);
return 0;
}
Sint32 close(Sint32 idCDC) override
Close and destroy a CDC object.
Definition CoreArchive.cpp:2476
Screen * get(Sint32 idScreen=0)
Get a pointer to the screen using its handle.
Definition CoreConfig.cpp:1497
void setMTFriendly(Uint8 iDelayMS)
Set the multithread-friendly scheduler yield.
Definition CoreConfig.cpp:1183
Console Object class.
Definition CRM64Pro.h:9678
Cursor Object class.
Definition CRM64Pro.h:3734
float getY() const
Get the mouse cursor Y position.
Definition GraphicsCursor.cpp:1041
Sint32 select(Sint32 idCursor)
Select a mouse cursor.
Definition GraphicsCursor.cpp:968
bool show()
Make visible the selected mouse cursor.
Definition GraphicsCursor.cpp:1001
Sint32 load(const string &sCDCFile, const string &sName)
Load a cursor stored in a CDC file.
Definition GraphicsCursor.cpp:1115
Sint32 close(Sint32 idCursor) override
Close and destroy a cursor.
Definition GraphicsCursor.cpp:897
Cursor * get(Sint32 idCursor)
Get a pointer to the cursor using its handle.
Definition GraphicsCursor.cpp:962
float getX() const
Get the mouse cursor X position.
Definition GraphicsCursor.cpp:1035
DebugWindow Object class.
Definition CRM64Pro.h:9810
Font Object class.
Definition CRM64Pro.h:4741
Sint32 render(const string &sText, bool bShowCursor=false, Sint32 iCurPos=-1, Sint32 idRes=0)
Render a text using this font.
Definition GraphicsFont.cpp:1095
bool setPosition(const Position &rPosX, const Position &rPosY, bool bInterpolate=false)
Set the font position.
Definition GraphicsFont.cpp:1037
Sint32 getBuiltin(const string &sName)
Get a built-in embedded font id using its name.
Definition GraphicsFont.cpp:1436
Sint32 close(Sint32 idFont) override
Close and destroy a font.
Definition GraphicsFont.cpp:1363
Font * get(const string &sName)
Get a pointer to the font using its name.
Definition GraphicsFont.cpp:1235
Image Object class.
Definition CRM64Pro.h:3356
Sint32 render(Sint32 idRes=0, SDL_FRect *pSrc=nullptr, SDL_FRect *pDst=nullptr)
Render the image.
Definition GraphicsImage.cpp:1575
Image * get(Sint32 idImg)
Get a pointer to the image using its handle.
Definition GraphicsImage.cpp:2279
Sint32 load(const string &sCDCFile, const string &sName)
Load an image stored in a CDC file.
Definition GraphicsImage.cpp:2476
Sint32 close(Sint32 idImg) override
Close and destroy an image.
Definition GraphicsImage.cpp:2178
Log Object class.
Definition CRM64Pro.h:771
CRM64Pro GDK Main class.
Definition CRM64Pro.h:502
Screen Object class.
Definition CRM64Pro.h:1055
Sint32 show()
Show the screen.
Definition CoreConfig.cpp:362
Sint32 setDriver(eConfigRendererDriver eCRD)
Set the renderer driver.
Definition CoreConfig.cpp:454
bool setRenderCallback(RenderCallback fnCallback)
Set a callback function for rendering graphics at Render Frame Rate.
Definition CoreConfig.cpp:765
Sint32 setSize(Sint32 iWidth, Sint32 iHeight)
Set the size of the screen.
Definition CoreConfig.cpp:526
bool setTitle(const string &sName)
Set the title.
Definition CoreConfig.cpp:674
XML Object class.
Definition CRM64Pro.h:1947
float getAttributeFloat(const string &sAttr, float fDefault=0.0f) const
Get the float value of an attribute inside the pointed node.
Definition CoreXML.cpp:471
string getAttributeString(const string &sAttr, const string &sDefault="") const
Get the string value of an attribute inside the pointed node.
Definition CoreXML.cpp:439
Sint32 getAttributeInt(const string &sAttr, Sint32 iDefault=0) const
Get the integer (signed) value of an attribute inside the pointed node.
Definition CoreXML.cpp:449
bool getText(string &sText)
Get the text contained in the pointed node.
Definition CoreXML.cpp:521
bool nodePointTo(Sint32 iParam, const char *szNodes,...)
Point to a node using a va_list of node names.
Definition CoreXML.cpp:208
Sint32 close(Sint32 idXML) override
Close and destroy an XML object.
Definition CoreXML.cpp:823
Sint32 loadFromFile(const string &sFile, const string &sName="")
Load an XML object from an external file.
Definition CoreXML.cpp:877
bool info(Sint32 iMode=0) override
Request XML Manager information.
Definition CoreXML.cpp:738
XML * get(Sint32 idXML)
Get a pointer to the XML using its handle.
Definition CoreXML.cpp:868
void setStatsLevel(eMemStatsLevel eMSL)
Set the memory stats gathering level.
Definition CMemoryManager.cpp:618
void destroy()
Releases the internal heap and displays final stats.
Definition CMemoryManager.cpp:954
@ MSL_NORMAL
Collect allocations per module (CRM64Pro and user). Default for debug builds.
Definition CRM64Pro.h:386
eConfigRendererDriver
Screen renderer drivers.
Definition CRM64Pro.h:1013
@ CRD_SOFTWARE
Screen::setDriver(): software renderer driver. Slow but works on all platforms.
Definition CRM64Pro.h:1015
Sint32 create(const string &sName, Uint32 iType=CRM64PRO_GUI_PANEL) override
Creates a new GUI object.
Definition GUI.cpp:1051
Sint32 addWatch(const string &sName, Sint32 *iIntegerVar, float *fFloatVar=nullptr)
Add a watch.
Definition GUIDebugWindow.cpp:275
#define CRM64PRO_GUI_DEBUGWINDOW
Definition CRM64Pro.h:9195
Widget & baseWidget()
Get the reference to base Widget for this object.
Definition GUIDebugWindow.cpp:269
Sint32 print(const char *format,...)
Print a formatted message to the console.
Definition GUIConsole.cpp:403
Console * getConsole(Sint32 idGUI=CRM64PRO_GUI_CONSOLE)
Get a pointer to a Console using its handle.
Definition GUI.cpp:1366
DebugWindow * getDebugWindow(Sint32 idGUI)
Get a pointer to a DebugWindow using its handle.
Definition GUI.cpp:1375
Sint32 close(Sint32 idGUI) override
Close and destroy a GUI object.
Definition GUI.cpp:1168
eGeneralStatus status() const
Get the widget status.
Definition GUIWidget.cpp:1772
bool hide()
Hide a widget.
Definition GUIWidget.cpp:1729
bool show()
Show a widget.
Definition GUIWidget.cpp:1671
Sint32 setPosition(const Position &rPosX=Position(PH_CENTER), const Position &rPosY=Position(PH_CENTER))
Set the position.
Definition GUIWidget.cpp:1923
Log * get(Sint32 idLog=0)
Get a pointer to the log object.
Definition CoreLog.cpp:921
bool init(const string &sAppname, eLogLevel eLL, eLogMode eLM, const string &sFilename="", const string &sAuthor="", const string &sEmail="", const string &sWeb="")
Initialize the log object.
Definition CoreLog.cpp:338
@ LM_FILE
Log output mode for the 'lm' parameter in CRM64Pro::Log::init(). Output to a file and overwrite exist...
Definition CRM64Pro.h:748
@ LM_STDOUT
Log output mode for the 'lm' parameter in CRM64Pro::Log::init(). Output to standard output (stdout).
Definition CRM64Pro.h:750
@ LL_INFO
Runtime events (startup/shutdown). Messages without timestamp.
Definition CRM64Pro.h:764
@ LL_DEBUG
Detailed information for flow control.
Definition CRM64Pro.h:765
@ LL_CRITICAL
Fatal errors, application crash, or assertions.
Definition CRM64Pro.h:761
@ LL_ERROR
Runtime errors that do not require immediate termination.
Definition CRM64Pro.h:762
GUIMgr & guiMgr()
Get reference to GUI Manager.
Definition CoreMain.cpp:808
Timer & timer()
Get reference to Timer module.
Definition CoreMain.cpp:730
Sint32 update(SDL_Event *evUser=nullptr)
Manage the GDK update cycle with a fixed virtual logic frame rate.
Definition CoreMain.cpp:451
ImageMgr & imageMgr()
Get reference to Image Manager.
Definition CoreMain.cpp:754
CursorMgr & cursorMgr()
Get reference to Cursor Manager.
Definition CoreMain.cpp:760
XMLMgr & xmlMgr()
Get reference to XML Manager.
Definition CoreMain.cpp:742
static void terminate()
Main explicit destructor.
Definition CoreMain.cpp:266
static Main & instance()
Access the Main singleton.
Definition CoreMain.cpp:252
LogMgr & logMgr()
Get reference to Log Manager.
Definition CoreMain.cpp:724
ArchiveMgr & archiveMgr()
Get reference to Archive Manager.
Definition CoreMain.cpp:736
FontMgr & fontMgr()
Get reference to Font Manager.
Definition CoreMain.cpp:778
ConfigMgr & configMgr()
Get reference to Config Manager.
Definition CoreMain.cpp:712
@ GS_SHOWN
General status: enabled and shown.
Definition CRM64Pro.h:300
@ PH_RIGHT
Widget/Font: right with optional offset. Scene: align to map right/end (MapWidth - ViewportWidth)....
Definition CRM64Pro.h:340
@ PH_TOP
Widget/Font: top with optional offset. Scene: align to map top/begin (0.0). Valid for Y axis.
Definition CRM64Pro.h:337
bool init(eTimerState eState=TS_INIT)
Initialize the timer system.
Definition CoreTimer.cpp:543
bool setRate(Uint16 iR, Uint16 iL)
Set preferred Render and Logic Frame Rate.
Definition CoreTimer.cpp:556
CRM64Pro GDK.
Definition AudioTrack.cpp:36
Absolute coordinate or helper-relative position used by layout APIs.
Definition CRM64Pro.h:346

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