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CRM64Pro GDK v0.17.0
A free cross-platform game development kit built on top of SDL 3.0
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| CCRM64Pro::Physics::AABB | Axis-aligned bounding box using half-open bounds [min, max) |
| CCRM64Pro::Archive | Archive Object class |
| CCRM64Pro::ArchiveMgr | Archive Manager class |
| CCRM64Pro::AudioInfo | Audio metadata information |
| CCRM64Pro::AudioTrack | Audio Track object class |
| CCRM64Pro::AudioTrackMgr | Audio Track Manager class |
| CCRM64Pro::Archive::Block | |
| CCRM64Pro::NetTCP::ClientInfo | Client information struct |
| CCRM64Pro::ConfigMgr | Config Manager class |
| CCRM64Pro::Console | Console Object class |
| CCRM64Pro::Cursor | Cursor Object class |
| CCRM64Pro::CursorMgr | Cursor Manager class |
| CCRM64Pro::DebugWindow | DebugWindow Object class |
| CCRM64Pro::Font | Font Object class |
| CCRM64Pro::FontMgr | Font Manager class |
| CCRM64Pro::GFX | GFX class |
| CCRM64Pro::GUIMgr | GUI Manager class |
| CCRM64Pro::GUITheme | GUI theme object |
| CCRM64Pro::GUIThemeSkin | Theme skin definition for one widget type and one widget state |
| CCRM64Pro::GUITooltipStyle | Shared tooltip style for one GUI theme or one widget override |
| CCRM64Pro::Image | Image Object class |
| CCRM64Pro::ImageMgr | Image Manager class |
| CCRM64Pro::ISceneObjectFactory | Factory interface for creating game objects from Tiled type strings |
| CCRM64Pro::Log | Log Object class |
| CCRM64Pro::LogMgr | Log Manager class |
| CCRM64Pro::Main | CRM64Pro GDK Main class |
| CCRM64Pro::NetTCP::NetIPAddress | Network address information |
| CCRM64Pro::NetTCP | NetTCP class |
| CCRM64Pro::Panel | Panel Object class |
| CCRM64Pro::ParticleEmitter | Particle emitter object class |
| CCRM64Pro::ParticleMgr | Particle manager class |
| CCRM64Pro::Physics | Physics interface class |
| CCRM64Pro::Position | Position struct used by Font and GUI Widgets |
| CCRM64Pro::Scene | Scene class |
| CCRM64Pro::SceneCameraParams | Camera configuration parameters |
| CCRM64Pro::SceneLayer | Base class for all Scene layer types |
| CCRM64Pro::SceneLayerImage | Image layer containing a single image for background/foreground display |
| CCRM64Pro::SceneLayerObject | Object layer containing game objects with spatial partitioning |
| CCRM64Pro::SceneLayerTile | TileLayer class for tile-based map layers |
| CCRM64Pro::SceneLayerContext | Layer Context structure |
| CCRM64Pro::SceneMgr | Scene Manager class |
| CCRM64Pro::SceneObject | Base class for all Scene game objects |
| CCRM64Pro::SceneObjectTrigger | Object trigger zone definition |
| CCRM64Pro::SceneShapeData | Shape geometry data for a SceneObject |
| CCRM64Pro::SceneTriggerEvent | Trigger event payload |
| CCRM64Pro::Screen | Screen Object class |
| CCRM64Pro::Sprite | Sprite Object class |
| CCRM64Pro::SpriteMgr | Sprite Manager class |
| CCRM64Pro::Timer::Stats | |
| CCRM64Pro::Tile | Tile Object class |
| CCRM64Pro::TileMgr | Tile Manager class |
| CCRM64Pro::Timer | Timer class |
| CCRM64Pro::Tool | Tool class |
| CCRM64Pro::SceneLayerTile::VisibleRange | Visible Range structure |
| CCRM64Pro::Widget | Widget Object |
| CCRM64Pro::WidgetList | List widget with single-selection or interactive multi-selection support |
| CCRM64Pro::XML | XML Object class |
| CCRM64Pro::XMLMgr | XML Manager class |