CRM64Pro GDK v0.80.0
A free cross-platform game development kit built on top of SDL 3.0
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Tutorial 04: Custom cursor

Overview

This tutorial extends Tutorial 02 with a custom mouse cursor. Tutorial 02 creates Tutorial.cdc with the background and ship images. Tutorial 04 opens that archive, adds a cursor and its owned image, then loads every runtime resource from the CDC.

The render callback, fixed-rate movement, DebugWindow and Console remain unchanged so the new code stays focused on Cursor and CursorMgr.

Final result

CRM64Pro Tutorial 04 final result

Runtime controls

  • Cursor keys: Move the ship image.
  • D: Show or hide the debug window.
  • Grave key: Show or hide the built-in console.
  • Any key or mouse click: Write the input event to the log.
  • Q or ESC: Exit the tutorial.

Prerequisites

  • CRM64Pro GDK installed and configured with a supported C++17 compiler.
  • Tutorial package downloaded and fully extracted, preserving its folder structure.
  • Run Tutorial 02 first to create Tutorial.cdc with Tutorial_bg and Tutorial_ship.
  • Included assets available under bin/Base/: tutorial_cursor.png.
  • Write access to the platform output directory.

What you will learn

  • Add a cursor resource to an existing CDC archive.
  • Create a Cursor and assign an Image to it.
  • Transfer Image ownership to a Cursor.
  • Load Cursor and Image resources from a CDC archive.
  • Set the cursor hotspot, select the cursor and make it visible.

Step by step

1. Verify the Tutorial 02 archive

Tutorial 04 adds a resource instead of creating a new archive. Checking the prerequisite first prevents an incomplete cursor-only CDC from being created when Tutorial 02 has not been run.

// Tutorial 04 introduces one new resource. Tutorial 02 already created
// the CDC with the background and ship.
mLog.msg(LL_INFO, " Find Tutorial 02 CDC: %s ... ", OUTPUT_CDC);
if(!mC64.tool().fileExists(OUTPUT_CDC))
{
logTaskFailed(mLog);
return false;
}
logTaskOk(mLog);

2. Load the cursor image

The cursor starts as a normal PNG loaded through ImageMgr. Both the returned ID and borrowed Image pointer are checked before creating the Cursor.

mLog.msg(LL_INFO, " Load cursor image: %s ... ", RESOURCE_CURSOR_IMAGE);
Sint32 idCursorImage = mC64.imageMgr().loadFromFile(RESOURCE_CURSOR_IMAGE, "tutorialCursorImageFile");
Image* pCursorImage = mC64.imageMgr().get(idCursorImage);
if(idCursorImage < 0 || pCursorImage == nullptr)
{
logTaskFailed(mLog, idCursorImage);
return false;
}
logTaskOk(mLog);

3. Create the Cursor and assign its Image

CursorMgr::create() returns an empty Cursor. Passing 1 to assignImage() transfers ownership of the loaded Image to that Cursor. Closing the Cursor will therefore also close its owned Image.

mLog.msg(LL_INFO, " Create cursor from image ... ");
Sint32 idCursorFile = mC64.cursorMgr().create(RESOURCE_CURSOR_CDC_NAME);
Cursor* pCursorFile = mC64.cursorMgr().get(idCursorFile);
if(idCursorFile < 0 || pCursorFile == nullptr)
{
logTaskFailed(mLog, idCursorFile);
mC64.imageMgr().close(idCursorImage);
return false;
}
if(pCursorFile->assignImage(idCursorImage, 1) < 0)
{
logTaskFailed(mLog);
mC64.cursorMgr().close(idCursorFile);
mC64.imageMgr().close(idCursorImage);
return false;
}
logTaskOk(mLog);

4. Save the Cursor to the CDC

Cursor::save() stores both the Cursor block and its associated Image block. An existing resource with the same name is replaced, so the tutorial can be run again against the same Tutorial 02 archive.

// Save appends or replaces the cursor resource in Tutorial.cdc.
mLog.msg(LL_INFO, " Save cursor to CDC ... ");
if(pCursorFile->save(OUTPUT_CDC, RESOURCE_CURSOR_CDC_NAME) < 0)
{
logTaskFailed(mLog);
mC64.cursorMgr().close(idCursorFile);
return false;
}
logTaskOk(mLog);
// Close the temporary cursor. The tutorial loads a fresh copy from CDC next.
mLog.msg(LL_INFO, " Close temporary cursor ... ");
mC64.cursorMgr().close(idCursorFile);
logTaskOk(mLog);

5. Load all runtime resources from the CDC

The background and ship keep the names created by Tutorial 02. CursorMgr loads the new Cursor by its resource name and also restores its associated Image.

mLog.msg(LL_INFO, " Load cursor from CDC ... ");
state.idCursor = mC64.cursorMgr().load(OUTPUT_CDC, RESOURCE_CURSOR_CDC_NAME);
Cursor* pCursor = mC64.cursorMgr().get(state.idCursor);
if(state.idCursor < 0 || pCursor == nullptr)
{
logTaskFailed(mLog, state.idCursor);
Main::terminate();
return -1;
}
logTaskOk(mLog);

6. Configure and show the custom cursor

PH_CENTER places the cursor hotspot at the center of its image. CursorMgr then builds and selects the cursor before making it visible. Each operation is checked so setup stops cleanly if any step fails.

// Center hotspot is a good default for a game-style pointer.
mLog.msg(LL_INFO, " Set cursor hotspot and select cursor ... ");
if(!pCursor->setHotSpot(PH_CENTER, PH_CENTER) ||
mC64.cursorMgr().select(state.idCursor) < 0 ||
!mC64.cursorMgr().show())
{
logTaskFailed(mLog);
Main::terminate();
return -1;
}
logTaskOk(mLog);

7. Let CursorMgr draw the pointer

The render callback still draws only the background and ship. CursorMgr draws the selected mouse cursor automatically, so no cursor rendering code is added to renderFrame().

// Draw the current frame. CursorMgr draws the selected cursor automatically.
static void renderFrame(Image* pBgImage, Image* pPlayerImage, const TutorialState& rState)
{
if(pBgImage) pBgImage->render();
if(pPlayerImage)
{
SDL_FRect rDst = {
rState.fPlayerX,
rState.fPlayerY,
static_cast<float>(pPlayerImage->getWidth()),
static_cast<float>(pPlayerImage->getHeight())
};
pPlayerImage->render(0, nullptr, &rDst);
}
}

8. Update logic and release resources

A quit request exits before the next fixed logic update. Cleanup closes cursors before images because each custom Cursor may own an Image.

if(!bRunning) break;
state.fMouseX = mC64.cursorMgr().getX();
state.fMouseY = mC64.cursorMgr().getY();
updateLogic(state, pPlayerImage, 1.0f / static_cast<float>(iLogicRate));
mLog.msg(LL_INFO, " Close cursors ... ");
mC64.cursorMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close images ... ");
mC64.imageMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close CDC archives ... ");
mC64.archiveMgr().close(0);
logTaskOk(mLog);
Main::terminate();

Complete source

The tutorial source is authoritative. The following listing is included directly from validation/source/Tutorial_04_Cursor.cpp.

/* ----------------------------------------------------------------------
CRM64Pro GDK - Roberto Prieto
Copyright (C) 2013-2026 MegaStorm Systems
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
------------------------------------------------------------------------
Tutorial 04: Cursor
------------------------------------------------------------------------
Overview:
This tutorial extends Tutorial 02 System with a custom cursor.
Tutorial 02 creates Tutorial.cdc with the background and ship images.
This tutorial adds the cursor to that CDC, then loads all resources from it.
Key concepts:
- Add a new cursor resource to an existing CDC file.
- Create a Cursor from an Image.
- Load Image and Cursor resources from a CDC file.
- Select and show a custom cursor.
- Keep the render callback, debug window and console from Tutorial 02.
Controls:
- Cursor Keys: Move the ship image.
- D: Toggle debug window.
- Grave: Toggle console.
- Any Key/Mouse: Logs events.
- Q / ESC: Quit.
Loop order:
- Process input events.
- Run one fixed logic update.
- Let Main::update() call the screen render callback.
------------------------------------------------------------------------ */
#include "CRM64Pro.h"
#include "RunParameter.h"
using namespace CRM64Pro;
#define BASEDIR "Base/"
#ifdef CRM64PRO_PLATFORM_WINDOWS
#define OUTPUTDIR "Win64/"
#elif defined(CRM64PRO_PLATFORM_LINUX)
#define OUTPUTDIR "Linux/"
#elif defined(CRM64PRO_PLATFORM_MACOS)
#define OUTPUTDIR "macOS/"
#endif
#define RESOURCE_CURSOR_IMAGE BASEDIR"tutorial_cursor.png"
#define RESOURCE_BG_CDC_NAME "Tutorial_bg"
#define RESOURCE_PLAYER_CDC_NAME "Tutorial_ship"
#define RESOURCE_CURSOR_CDC_NAME "Tutorial_cursor"
#define OUTPUT_CDC OUTPUTDIR"Tutorial.cdc"
// Fixed-rate timing.
// Render rate 0 lets the screen render as often as possible. Logic rate controls movement.
static const Sint32 iLogicRate = 20;
static const Sint32 iRenderRate = 0;
// Window size and movement speed.
static const Sint32 iScreenW = 960;
static const Sint32 iScreenH = 540;
static const float fMoveSpeed = 220.0f;
// Values changed while the tutorial runs.
struct TutorialState
{
Sint32 idBgImage = -1;
Sint32 idPlayerImage = -1;
Sint32 idCursor = -1;
Sint32 idDebugWindow = -1;
float fPlayerX = 386.0f;
float fPlayerY = 186.0f;
float fMouseX = 0.0f;
float fMouseY = 0.0f;
Sint32 iLogicFrames = 0;
bool bMoveLeft = false;
bool bMoveRight = false;
bool bMoveUp = false;
bool bMoveDown = false;
};
// Keep a value inside the given range.
static float clampFloat(float fValue, float fMin, float fMax)
{
if(fValue < fMin) return fMin;
if(fValue > fMax) return fMax;
return fValue;
}
// Helper functions used by the setup log messages.
static void logTaskOk(Log& mLog)
{
mLog.msg(LL_DEBUG, "OK\n");
}
// Record a failed tutorial task.
static void logTaskFailed(Log& mLog, Sint32 iCode)
{
mLog.msg(LL_ERROR, "FAILED (Code %d)\n", iCode);
}
// Record a failed tutorial task.
static void logTaskFailed(Log& mLog)
{
mLog.msg(LL_ERROR, "FAILED\n");
}
// Move the ship image one fixed logic step.
static void updateLogic(TutorialState& rState, Image* pPlayerImage, float fDeltaTime)
{
if(!pPlayerImage) return;
float fDX = 0.0f;
float fDY = 0.0f;
if(rState.bMoveLeft) fDX -= fMoveSpeed * fDeltaTime;
if(rState.bMoveRight) fDX += fMoveSpeed * fDeltaTime;
if(rState.bMoveUp) fDY -= fMoveSpeed * fDeltaTime;
if(rState.bMoveDown) fDY += fMoveSpeed * fDeltaTime;
const float fMaxX = static_cast<float>(iScreenW - pPlayerImage->getWidth());
const float fMaxY = static_cast<float>(iScreenH - pPlayerImage->getHeight());
rState.fPlayerX = clampFloat(rState.fPlayerX + fDX, 0.0f, fMaxX);
rState.fPlayerY = clampFloat(rState.fPlayerY + fDY, 0.0f, fMaxY);
rState.iLogicFrames++;
}
// Draw the current frame. CursorMgr draws the selected cursor automatically.
static void renderFrame(Image* pBgImage, Image* pPlayerImage, const TutorialState& rState)
{
if(pBgImage) pBgImage->render();
if(pPlayerImage)
{
SDL_FRect rDst = {
rState.fPlayerX,
rState.fPlayerY,
static_cast<float>(pPlayerImage->getWidth()),
static_cast<float>(pPlayerImage->getHeight())
};
pPlayerImage->render(0, nullptr, &rDst);
}
}
// Screen render callback.
// Main::update() calls this when the screen is ready to render.
static Sint32 renderWrapper(Sint32, void* pObj)
{
TutorialState* pState = static_cast<TutorialState*>(pObj);
if(!pState) return 0;
ImageMgr& mImageMgr = Main::instance().imageMgr();
Image* pBgImage = mImageMgr.get(pState->idBgImage);
Image* pPlayerImage = mImageMgr.get(pState->idPlayerImage);
renderFrame(pBgImage, pPlayerImage, *pState);
return 0;
}
// Show or hide the debug window.
static void toggleDebugWindow(DebugWindow* pDebug)
{
if(!pDebug) return;
if(pDebug->baseWidget().status() == GS_SHOWN) pDebug->baseWidget().hide();
else pDebug->baseWidget().show();
}
// Add the cursor resource to the tutorial archive.
static bool addCursorToCDC(Main& mC64, Log& mLog)
{
// Tutorial 04 introduces one new resource. Tutorial 02 already created
// the CDC with the background and ship.
mLog.msg(LL_INFO, " Find Tutorial 02 CDC: %s ... ", OUTPUT_CDC);
if(!mC64.tool().fileExists(OUTPUT_CDC))
{
logTaskFailed(mLog);
return false;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Load cursor image: %s ... ", RESOURCE_CURSOR_IMAGE);
Sint32 idCursorImage = mC64.imageMgr().loadFromFile(RESOURCE_CURSOR_IMAGE, "tutorialCursorImageFile");
Image* pCursorImage = mC64.imageMgr().get(idCursorImage);
if(idCursorImage < 0 || pCursorImage == nullptr)
{
logTaskFailed(mLog, idCursorImage);
return false;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Create cursor from image ... ");
Sint32 idCursorFile = mC64.cursorMgr().create(RESOURCE_CURSOR_CDC_NAME);
Cursor* pCursorFile = mC64.cursorMgr().get(idCursorFile);
if(idCursorFile < 0 || pCursorFile == nullptr)
{
logTaskFailed(mLog, idCursorFile);
mC64.imageMgr().close(idCursorImage);
return false;
}
if(pCursorFile->assignImage(idCursorImage, 1) < 0)
{
logTaskFailed(mLog);
mC64.cursorMgr().close(idCursorFile);
mC64.imageMgr().close(idCursorImage);
return false;
}
logTaskOk(mLog);
// Save appends or replaces the cursor resource in Tutorial.cdc.
mLog.msg(LL_INFO, " Save cursor to CDC ... ");
if(pCursorFile->save(OUTPUT_CDC, RESOURCE_CURSOR_CDC_NAME) < 0)
{
logTaskFailed(mLog);
mC64.cursorMgr().close(idCursorFile);
return false;
}
logTaskOk(mLog);
// Close the temporary cursor. The tutorial loads a fresh copy from CDC next.
mLog.msg(LL_INFO, " Close temporary cursor ... ");
mC64.cursorMgr().close(idCursorFile);
logTaskOk(mLog);
return true;
}
// Run the tutorial application and release its resources.
int main(int argc, char* argv[])
{
if(!runParameterReadRender(argc, argv, eRenderer)) return 1;
// Start CRM64Pro memory tracking before creating engine resources.
// atexit() releases memory tracking data when the program exits.
atexit(CMem::destroy);
// Main gives access to the CRM64Pro managers.
Main& mC64 = Main::instance();
Log& mLog = *mC64.logMgr().get();
TutorialState state;
// Write log output to stdout and to a file under validation/bin.
mLog.init("Tutorial_04_Cursor", LL_DEBUG, LM_FILE | LM_STDOUT, OUTPUTDIR"Tutorial_04_Cursor.log");
mLog.msg(LL_INFO, "\nSETUP: screen and timing\n");
// Initialize the timer before calling Main::update().
// setRate() receives render frames per second, then logic frames per second.
mLog.msg(LL_INFO, " Initialize timer ... ");
if(!mC64.timer().init())
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Set frame rates (render=%d, logic=%d) ... ", iRenderRate, iLogicRate);
if(!mC64.timer().setRate(iRenderRate, iLogicRate))
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
// Add a 1 ms idle delay inside Main::update().
// Configure and show the default screen.
Screen* pScreen = mC64.configMgr().get();
pScreen->setSize(iScreenW, iScreenH);
pScreen->setDriver(eRenderer);
pScreen->setTitle("CRM64Pro - Tutorial 04: Cursor");
mLog.msg(LL_INFO, " Create screen (%dx%d) ... ", iScreenW, iScreenH);
if(pScreen->show() < 0)
{
mLog.msg(LL_CRITICAL, "FAILED\n");
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Set render callback ... ");
if(!pScreen->setRenderCallback([&state](Sint32 iMode) { return renderWrapper(iMode, &state); }))
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, "\nRESOURCES: add cursor and load from CDC\n");
if(!addCursorToCDC(mC64, mLog))
{
return -1;
}
// From this point, all runtime resources are loaded from Tutorial.cdc.
mLog.msg(LL_INFO, " Load background image from CDC ... ");
state.idBgImage = mC64.imageMgr().load(OUTPUT_CDC, RESOURCE_BG_CDC_NAME);
if(state.idBgImage < 0)
{
logTaskFailed(mLog, state.idBgImage);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, " Load ship image from CDC ... ");
state.idPlayerImage = mC64.imageMgr().load(OUTPUT_CDC, RESOURCE_PLAYER_CDC_NAME);
if(state.idPlayerImage < 0)
{
logTaskFailed(mLog, state.idPlayerImage);
return -1;
}
logTaskOk(mLog);
Image* pPlayerImage = mC64.imageMgr().get(state.idPlayerImage);
if(pPlayerImage == nullptr)
{
logTaskFailed(mLog);
return -1;
}
mLog.msg(LL_INFO, " Load cursor from CDC ... ");
state.idCursor = mC64.cursorMgr().load(OUTPUT_CDC, RESOURCE_CURSOR_CDC_NAME);
Cursor* pCursor = mC64.cursorMgr().get(state.idCursor);
if(state.idCursor < 0 || pCursor == nullptr)
{
logTaskFailed(mLog, state.idCursor);
return -1;
}
logTaskOk(mLog);
// Center hotspot is a good default for a game-style pointer.
mLog.msg(LL_INFO, " Set cursor hotspot and select cursor ... ");
if(!pCursor->setHotSpot(PH_CENTER, PH_CENTER) ||
mC64.cursorMgr().select(state.idCursor) < 0 ||
!mC64.cursorMgr().show())
{
logTaskFailed(mLog);
return -1;
}
logTaskOk(mLog);
mLog.msg(LL_INFO, "\nTOOLS: debug window and console\n");
// The DebugWindow displays live values while the program runs.
mLog.msg(LL_INFO, " Create debug window ... ");
state.idDebugWindow = mC64.guiMgr().create("Debug", CRM64PRO_GUI_DEBUGWINDOW);
DebugWindow* pDebug = mC64.guiMgr().getDebugWindow(state.idDebugWindow);
if(!pDebug)
{
logTaskFailed(mLog, state.idDebugWindow);
return -1;
}
pDebug->addWatch("Player X", nullptr, &state.fPlayerX);
pDebug->addWatch("Player Y", nullptr, &state.fPlayerY);
pDebug->addWatch("Mouse X", nullptr, &state.fMouseX);
pDebug->addWatch("Mouse Y", nullptr, &state.fMouseY);
pDebug->addWatch("Logic frames", &state.iLogicFrames);
pDebug->baseWidget().show();
logTaskOk(mLog);
// Main creates the default Console. Log output is also sent there.
Console* pConsole = mC64.guiMgr().getConsole();
if(pConsole) pConsole->print("Tutorial 04: Cursor ready. Press ` to toggle the console.\n");
mLog.msg(LL_INFO, "\nCONTROLS\n");
mLog.msg(LL_INFO, " [Q] / [ESC] Quit\n");
mLog.msg(LL_INFO, " [Arrow Keys] Move the ship image\n");
mLog.msg(LL_INFO, " [D] Toggle debug window\n");
mLog.msg(LL_INFO, " [`] Toggle console\n");
mLog.msg(LL_INFO, " Any key or mouse button logs the input event\n");
mLog.msg(LL_INFO, "\nRUNNING\n");
SDL_Event event;
bool bRunning = true;
while(bRunning)
{
// Main::update() processes input, runs internal GUI logic and calls the
// screen render callback when a render frame is ready.
while(mC64.update(&event))
{
if(event.type == SDL_EVENT_QUIT)
{
bRunning = false;
}
else if(event.type == SDL_EVENT_KEY_DOWN)
{
// SDL3 stores the key value in event.key.key.
mLog.msg(LL_INFO, " Key pressed: %s (%d)\n", SDL_GetKeyName(event.key.key), event.key.key);
if(event.key.key == SDLK_Q || event.key.key == SDLK_ESCAPE)
{
bRunning = false;
}
else if(event.key.key == SDLK_LEFT)
{
state.bMoveLeft = true;
}
else if(event.key.key == SDLK_RIGHT)
{
state.bMoveRight = true;
}
else if(event.key.key == SDLK_UP)
{
state.bMoveUp = true;
}
else if(event.key.key == SDLK_DOWN)
{
state.bMoveDown = true;
}
else if(event.key.key == SDLK_D)
{
toggleDebugWindow(pDebug);
}
}
else if(event.type == SDL_EVENT_KEY_UP)
{
if(event.key.key == SDLK_LEFT) state.bMoveLeft = false;
else if(event.key.key == SDLK_RIGHT) state.bMoveRight = false;
else if(event.key.key == SDLK_UP) state.bMoveUp = false;
else if(event.key.key == SDLK_DOWN) state.bMoveDown = false;
}
else if(event.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
mLog.msg(LL_INFO, " Mouse clicked: button %d at %d, %d\n", event.button.button, (Sint32)event.button.x, (Sint32)event.button.y);
}
}
if(!bRunning) break;
state.fMouseX = mC64.cursorMgr().getX();
state.fMouseY = mC64.cursorMgr().getY();
updateLogic(state, pPlayerImage, 1.0f / static_cast<float>(iLogicRate));
}
// Close resources owned by this tutorial.
mC64.cursorMgr().info();
mLog.msg(LL_INFO, "\nCLEANUP\n");
mLog.msg(LL_INFO, " Close debug window ... ");
mC64.guiMgr().close(state.idDebugWindow);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close cursors ... ");
mC64.cursorMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close images ... ");
mC64.imageMgr().close(0);
logTaskOk(mLog);
mLog.msg(LL_INFO, " Close CDC archives ... ");
mC64.archiveMgr().close(0);
logTaskOk(mLog);
return 0;
}
Sint32 close(Sint32 idCDC) override
Close and destroy a CDC object.
Definition CoreArchive.cpp:2476
Screen * get(Sint32 idScreen=0)
Get a pointer to the screen using its handle.
Definition CoreConfig.cpp:1497
void setMTFriendly(Uint8 iDelayMS)
Set the multithread-friendly scheduler yield.
Definition CoreConfig.cpp:1183
Console Object class.
Definition CRM64Pro.h:9678
Cursor Object class.
Definition CRM64Pro.h:3734
Sint32 assignImage(Sint32 idImage, Sint32 iOwnership=0)
Assign an Image to this cursor.
Definition GraphicsCursor.cpp:460
bool setHotSpot(const Position &rHotX, const Position &rHotY)
Set the cursor hotspots.
Definition GraphicsCursor.cpp:566
Sint32 save(const string &sCDCFile, const string &sResourceName="")
Save the cursor to a CDC file.
Definition GraphicsCursor.cpp:606
float getY() const
Get the mouse cursor Y position.
Definition GraphicsCursor.cpp:1041
Sint32 select(Sint32 idCursor)
Select a mouse cursor.
Definition GraphicsCursor.cpp:968
bool show()
Make visible the selected mouse cursor.
Definition GraphicsCursor.cpp:1001
Sint32 load(const string &sCDCFile, const string &sName)
Load a cursor stored in a CDC file.
Definition GraphicsCursor.cpp:1115
Sint32 create(const string &sName, Uint32 iVersion=10) override
Create a new cursor.
Definition GraphicsCursor.cpp:856
Sint32 close(Sint32 idCursor) override
Close and destroy a cursor.
Definition GraphicsCursor.cpp:897
Cursor * get(Sint32 idCursor)
Get a pointer to the cursor using its handle.
Definition GraphicsCursor.cpp:962
float getX() const
Get the mouse cursor X position.
Definition GraphicsCursor.cpp:1035
bool info(Sint32 iMode=0) override
Request Cursor Manager information.
Definition GraphicsCursor.cpp:811
DebugWindow Object class.
Definition CRM64Pro.h:9810
Image Object class.
Definition CRM64Pro.h:3356
Sint32 getHeight() const
Get the image height.
Definition GraphicsImage.cpp:1839
Sint32 getWidth() const
Get the image width.
Definition GraphicsImage.cpp:1833
Sint32 render(Sint32 idRes=0, SDL_FRect *pSrc=nullptr, SDL_FRect *pDst=nullptr)
Render the image.
Definition GraphicsImage.cpp:1575
Image Manager class.
Definition CRM64Pro.h:3570
Image * get(Sint32 idImg)
Get a pointer to the image using its handle.
Definition GraphicsImage.cpp:2279
Sint32 loadFromFile(const string &sFile, const string &sName="")
Load an image from an external file (BMP, PNG, JPG, PCX, TGA or WebP formats).
Definition GraphicsImage.cpp:2434
Sint32 load(const string &sCDCFile, const string &sName)
Load an image stored in a CDC file.
Definition GraphicsImage.cpp:2476
Sint32 close(Sint32 idImg) override
Close and destroy an image.
Definition GraphicsImage.cpp:2178
Log Object class.
Definition CRM64Pro.h:771
CRM64Pro GDK Main class.
Definition CRM64Pro.h:502
Screen Object class.
Definition CRM64Pro.h:1055
Sint32 show()
Show the screen.
Definition CoreConfig.cpp:362
Sint32 setDriver(eConfigRendererDriver eCRD)
Set the renderer driver.
Definition CoreConfig.cpp:454
bool setRenderCallback(RenderCallback fnCallback)
Set a callback function for rendering graphics at Render Frame Rate.
Definition CoreConfig.cpp:765
Sint32 setSize(Sint32 iWidth, Sint32 iHeight)
Set the size of the screen.
Definition CoreConfig.cpp:526
bool setTitle(const string &sName)
Set the title.
Definition CoreConfig.cpp:674
void setStatsLevel(eMemStatsLevel eMSL)
Set the memory stats gathering level.
Definition CMemoryManager.cpp:618
void destroy()
Releases the internal heap and displays final stats.
Definition CMemoryManager.cpp:954
@ MSL_NORMAL
Collect allocations per module (CRM64Pro and user). Default for debug builds.
Definition CRM64Pro.h:386
eConfigRendererDriver
Screen renderer drivers.
Definition CRM64Pro.h:1013
@ CRD_SOFTWARE
Screen::setDriver(): software renderer driver. Slow but works on all platforms.
Definition CRM64Pro.h:1015
Sint32 create(const string &sName, Uint32 iType=CRM64PRO_GUI_PANEL) override
Creates a new GUI object.
Definition GUI.cpp:1051
Sint32 addWatch(const string &sName, Sint32 *iIntegerVar, float *fFloatVar=nullptr)
Add a watch.
Definition GUIDebugWindow.cpp:275
#define CRM64PRO_GUI_DEBUGWINDOW
Definition CRM64Pro.h:9195
Widget & baseWidget()
Get the reference to base Widget for this object.
Definition GUIDebugWindow.cpp:269
Sint32 print(const char *format,...)
Print a formatted message to the console.
Definition GUIConsole.cpp:403
Console * getConsole(Sint32 idGUI=CRM64PRO_GUI_CONSOLE)
Get a pointer to a Console using its handle.
Definition GUI.cpp:1366
DebugWindow * getDebugWindow(Sint32 idGUI)
Get a pointer to a DebugWindow using its handle.
Definition GUI.cpp:1375
Sint32 close(Sint32 idGUI) override
Close and destroy a GUI object.
Definition GUI.cpp:1168
eGeneralStatus status() const
Get the widget status.
Definition GUIWidget.cpp:1772
bool hide()
Hide a widget.
Definition GUIWidget.cpp:1729
bool show()
Show a widget.
Definition GUIWidget.cpp:1671
Sint32 setPosition(const Position &rPosX=Position(PH_CENTER), const Position &rPosY=Position(PH_CENTER))
Set the position.
Definition GUIWidget.cpp:1923
Log * get(Sint32 idLog=0)
Get a pointer to the log object.
Definition CoreLog.cpp:921
bool init(const string &sAppname, eLogLevel eLL, eLogMode eLM, const string &sFilename="", const string &sAuthor="", const string &sEmail="", const string &sWeb="")
Initialize the log object.
Definition CoreLog.cpp:338
@ LM_FILE
Log output mode for the 'lm' parameter in CRM64Pro::Log::init(). Output to a file and overwrite exist...
Definition CRM64Pro.h:748
@ LM_STDOUT
Log output mode for the 'lm' parameter in CRM64Pro::Log::init(). Output to standard output (stdout).
Definition CRM64Pro.h:750
@ LL_INFO
Runtime events (startup/shutdown). Messages without timestamp.
Definition CRM64Pro.h:764
@ LL_DEBUG
Detailed information for flow control.
Definition CRM64Pro.h:765
@ LL_CRITICAL
Fatal errors, application crash, or assertions.
Definition CRM64Pro.h:761
@ LL_ERROR
Runtime errors that do not require immediate termination.
Definition CRM64Pro.h:762
GUIMgr & guiMgr()
Get reference to GUI Manager.
Definition CoreMain.cpp:808
Timer & timer()
Get reference to Timer module.
Definition CoreMain.cpp:730
Sint32 update(SDL_Event *evUser=nullptr)
Manage the GDK update cycle with a fixed virtual logic frame rate.
Definition CoreMain.cpp:451
ImageMgr & imageMgr()
Get reference to Image Manager.
Definition CoreMain.cpp:754
CursorMgr & cursorMgr()
Get reference to Cursor Manager.
Definition CoreMain.cpp:760
static void terminate()
Main explicit destructor.
Definition CoreMain.cpp:266
static Main & instance()
Access the Main singleton.
Definition CoreMain.cpp:252
LogMgr & logMgr()
Get reference to Log Manager.
Definition CoreMain.cpp:724
Tool & tool()
Get reference to Tool module.
Definition CoreMain.cpp:718
ArchiveMgr & archiveMgr()
Get reference to Archive Manager.
Definition CoreMain.cpp:736
ConfigMgr & configMgr()
Get reference to Config Manager.
Definition CoreMain.cpp:712
@ GS_SHOWN
General status: enabled and shown.
Definition CRM64Pro.h:300
@ PH_CENTER
Cursor::setHotSpot(): set hotspot to cursor_size/2. Sprite::setAnimHotSpot(): set hotspot to frame_si...
Definition CRM64Pro.h:336
@ PH_RIGHT
Widget/Font: right with optional offset. Scene: align to map right/end (MapWidth - ViewportWidth)....
Definition CRM64Pro.h:340
@ PH_TOP
Widget/Font: top with optional offset. Scene: align to map top/begin (0.0). Valid for Y axis.
Definition CRM64Pro.h:337
bool init(eTimerState eState=TS_INIT)
Initialize the timer system.
Definition CoreTimer.cpp:543
bool setRate(Uint16 iR, Uint16 iL)
Set preferred Render and Logic Frame Rate.
Definition CoreTimer.cpp:556
bool fileExists(const string &sPath)
Check if a file exists.
Definition CoreTool.cpp:750
CRM64Pro GDK.
Definition AudioTrack.cpp:36
Absolute coordinate or helper-relative position used by layout APIs.
Definition CRM64Pro.h:346

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